This spell is a part of the Electric Shock spell chain and can be found in the Electric Shock rune stone.
The Nephilim did not accept their fall. They did not bow their heads and fade quietly into the darkness of what they had become. They raged. They lashed out at the very world that had diminished them, at the forces that had unmade their glory, at everything and everyone within reach. It did not matter who stood beside them. It did not matter who deserved it. The fury was not a weapon aimed, it was a force unleashed, blind and absolute and devastatingly powerful. When the navitamancer calls upon the power of Nephilim's Fury, the navitamancer is calling for this very expression of fury and rage. It is not a spell cast with intention or precision, it is cast when the navitamancer finally breaks - surrounded, angry, and needing the Nephilim's power to bring down anyone and everyone around them. It is a navitamancer reaching into the darkest, most violent expression of life energy and simply letting go.
When this spell is cast raw magical energy erupts from the caster in every direction simultaneously, a violent discharge of pure life force that cares not about affinity, element, morality, with no regard whatsoever for what it strikes. Friend and foe alike, the caster themselves, the ground, the air; the fury touches everything within a 4x4 area centered on the navitamancer and deals 4d12 magical damage to every target within it without exception. No resistance applies. No immunity is recognized. The fury does not know what fire is, what ice is, what armor is, what an ally is. It knows only release. The caster is not exempt. Standing at the center of their own storm they absorb the full damage alongside everyone else. This is not a flaw in the spell's design. This is its nature. The Nephilim did not protect themselves from their own rage. Neither does the navitamancer who chooses to wield it. There is no secondary effect. There is no lingering damage, no status condition, no strategic consideration baked into the aftermath. Nephilim's Fury does what it does and then it is done, leaving only the silence and the wreckage and the navitamancer standing - or not standing - at the center of it all.
Armor Effect: Nephilim's Fury (Body Armor)
Reduces damage to self of Nephilim's Fury by total Armor Spirit as a percentage.