Tier Level: 
5
Spell Type: 
💪 Empowerment
Stat Cost: 
10 Soul
Spell Cast Speed: 
10
Range & Area: 
1 target or self
Duration: 
1d8 rounds
Cast Roll: 
Hard Arcana
Effects: 

This spell is a part of the Essence Bolt spell chain and is found in the Essence Bolt rune stone.

When you cast this spell you draw upon the power of the Seraphim and use it to empower the strength of yourself or your ally. Pure, electrical power course through the muscles of the target, like a current finding the path it was always meant to travel. The target feels it immediately; a heat in the limbs, a sudden and almost overwhelming sense of physical capability that wasn't there a moment before. The Seraphim's power does not merely enhance what exists. It amplifies it far beyond its natural ceiling. The target's Strength and Power increase by double the caster's Arcana, the Seraphim's energy translating the navitamancer's own magical capability directly into raw physical force. Beyond that the life energy saturates every Strength based trait, pushing each one beyond what training and growth alone could achieve . Every Strength based trait increases by 1d20 for the spell's duration as the Seraphim's amplification reaches into the very definition of what the target is capable of physically. For 1d8 rounds the target operates at this extraordinary level. They hit harder, carry more, push further than they have any natural right to. For those rounds the body is no longer being honest. It is being generous. The benefactor feels the amplified power, the sheer awesome energy flowing through them makes them feel like they could accomplish any feet, any test of strength, surpass any challenge to their pure physical power. But the Seraphim's generosity is temporary and the body remembers. When the spell ends the electrical surge withdraws as suddenly as it arrived and the muscles are left in the wake of something they were never built to sustain. The increased Strength and Power fade immediately and the target is left dazed for 1d4 rounds, the body re-calibrating, the nervous system quieting, the flesh catching up to the fact that it is once again simply itself. 

Rune Stone Effect: 

Armor Effect: Amplified Strength

+1 to every Strength trait per piece of armor rune stone is applied too. 

Requirements: 
Giver of Life