This spell is a part of the Incite spell chain and is found in the Incite rune stone.
The animancer casts this spell, calling upon themself the grace and power of the gentle Spirit. The Spirit's energy filters through the animancer, bringing the animancer a sense of peace and tranquility that prevents the animancer from feeling distressed or anxious. This calming effect radiates from the animancer, but not as a calming field or an aura of peace. It radiates as an aura of life itself, restorative spiritual power that is the hallmark of their connection with the Spirit of Life itself. Extending outwards, the aura covers a space that is 2 spaces wide all around the animancer, filling it with healing spiritual power. Anyone who enters into this aura will find themselves restored by 1d12 Vitality for each round they are in the aura. The aura cares not if the one who enters is friend or foe, for the aura isn't there with the purpose of healing but as a side effect of the Spirit's calming power radiating from within the animancer. The animancer however receives none of the healing effects, standing as the focal point of this aura. Should the animancer move, so to will the aura move, for it is radiating from the animancer and not a fixed field. When the spell ends, the animancer will feel the calming presence leave and the healing aura will dissipate.
Armor Effect: Aura of Vitality
Increases effect of healing spell cast upon you by 20%. This effect does not stack with other armor pieces bearing this rune stone.