This spell is a part of the Incite spell chain and is found in the Incite rune stone.
The animancer casts this spell, calling upon themself the grace and power of the uplifting Spirit. The Spirit's energy filters through the animancer, bringing the animancer a sense of well being that prevents the animancer from feeling depressed or experiencing loss of self. This uplifting effect radiates from the animancer, but not as a energetic field or an aura of mental balance. It radiates as an aura of restorative soul power. Extending outwards, the aura covers a space that is 2 spaces wide all around the animancer, filling it with soul restoring spiritual power. Anyone who enters into this aura will find themselves restored by 1d12 Soul for each round they are in the aura. The aura cares not if the one who enters is friend or foe, for the aura isn't there with the purpose of soul restoring but as a side effect of the Spirit's uplifting power radiating from within the animancer. The animancer however receives none of the healing effects, standing as the focal point of this aura. Should the animancer move, so to will the aura move, for it is radiating from the animancer and not a fixed field. When the spell ends, the animancer will feel the uplifting presence leave and the soul restoring aura will dissipate.Â
Armor Effect: Aura of Spirit (Helmet Only)
Recover 1 Soul per round or 1d8 Soul per hour.