Tier Level: 
4
Spell Type: 
💫 Aura
Stat Cost: 
8 Soul
Spell Cast Speed: 
7
Range & Area: 
a 2x2 space area around the caster
Duration: 
1d6 +1 rounds
Cast Roll: 
Challenging Arcana -2
Effects: 

This spell is a part of the Incite spell chain and is found in the Incite rune stone.

The animancer casts this spell, calling upon themself the grace and power of the soothing Spirit. The Spirit's energy filters through the animancer, bringing the animancer a sense of calm that prevents the animancer from feeling enraged or confused. This calming effect radiates from the animancer, but not as a peaceful field or an aura of inner peace. It radiates as an aura of restorative stamina power. Extending outwards, the aura covers a space that is 2 spaces wide all around the animancer, filling it with power restoring spiritual power. Anyone who enters into this aura will find themselves restored by 1d12 Power for each round they are in the aura. The aura cares not if the one who enters is friend or foe, for the aura isn't there with the purpose of power restoring but as a side effect of the Spirit's calming power radiating from within the animancer. The animancer however receives none of the restorative effects, standing as the focal point of this aura. Should the animancer move, so to will the aura move, for it is radiating from the animancer and not a fixed field. When the spell ends, the animancer will feel the calming presence leave and the power restoring aura will dissipate. 

Rune Stone Effect: 

Armor Effect: Aura of Peace (Helmet Only)

Recover 1 Power per round or 1d8 Power per hour.

Requirements: 
Aura of Spirit