This spell is a part of the Incite spell chain and is found in the Incite rune stone.
Despite being cast with good intentions and for a good reason, the spell Incite is typically hated by the member of your party that becomes its focal point. The animancer of course does not cast this spell to harm their friend, nor it the casting done to spite them. The animancer, true to their very naive nature, cast this spell to help the party as a whole. The animancer sees the enemies targeting the weaker among them, and thinks of a way to change this. If they can get the enemies to instead focus on the one who can take the damage better, not only will that help the weaker party members it will also give the animancer only one friend to need to keep healed. With that thought in mind, the animancer channels their Soul energy and places it around the ally who can handle taking damage. This causes the ally to attract all of the enemies on the battlefield. The strange spiritual glow coming from the ally compels them. They can try to make a Hard Mental Balance check to resist it, but should they fail they will be compelled to attack only the selected ally. When the spell finally ends, the glow dissipates from the ally and everything returns to normal. The ally however might have some choice words for the poor animancer after the battle has concluded.Â
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