Tier Level: 
4
Spell Type: 
🌪️ Multi-Target
Stat Cost: 
8 Soul
Spell Cast Speed: 
8
Range & Area: 
a 4x4 space area of your choosing
Duration: 
1d10 rounds
Cast Roll: 
Challenging Arcana -2
Effects: 

This spell is a part of the Electric Shock spell chain and can be found in the Electric Shock rune stone.

Gazing across the battlefield, the navitamancer can clearly see a group of enemies coming towards their friend. Wishing to protect their friends from harm, the navitamancer decides that the best way to do so is to get rid of the enemies. After shouting out a warning to their friends, the navitamancer reaches deep within themself and makes contact with the dark symbol of life energy, the Nephilim. The Nephilim, eagerly wanting to prove their value, empower the navitamancer. The navitamancer then attempts to blast unstable energy magic above the enemies, trying hard to contain it so that it hopefully would not harm their friends. The result is the spell, Lightning Pins, a spell that rains down powerful bolts of vibrant blue energy from above. Everyone in the area of the spell must make Evade checks, enemies must make Hard Evade checks and allies must make Normal -1 Evade checks. Should the navitamancer be caught within the spell they too must make evade checks, however for them it is Easy Evade checks. They must do so each round that they are in the area of the spell. Should they fail their evade check they will take 3d20 magic damage. When the spell ends the bolts will stop falling, however those that experienced it may still wonder when the next bolt will come. 

Rune Stone Effect: 

N/A

Requirements: 
Raw Power