This spell is a part of the Synergy spell chain and can be found in the Synergy rune stone.
Wishing to protect their dear friend, the navitamancer offers up their very soul to the Seraphim, casting the spell Mystical Armor into existence. The Seraphim, long having grown accustomed to the navitamancer's self sacrifice to aide their friends, takes the offered Soul without question. The Seraphim knows what the navitamancer desires, even if the navitamancer cannot express it. Having long been a part of the navitamancer's Runic Soul, the Seraphim perhaps knows the navitamancer better than the navitamancer knows themself. Without hesitation, the Soul offered into the spell is amplified and given to the ally the navitamancer wishes to protect, coating their very armor. Every 1 Soul given is 1 protection provided, and the protected ally can speak where they want this protection - as Physical Armor, as Magical Armor, or as a combination of both. When the spell's duration reaches its end, the Seraphim call back the offered Soul, and this time for one round the Soul is given equally to the navitamancer's Physical and Magical Armor as added protection, ignoring any protests from the navitamancer. After the round of self protection, the navitamancer regains all Soul spent into the spell. During the spell's duration, any Soul recovery that the navitamancer receives is halved, with the other half being given to the protected ally as extra protection.
Armor Effect: Mystical Armor (Body Armor Only)
Increases Magical Armor by Arcana.