This spell is a part of the Spiritual Sight spell chain and can be found in the Spiritual Sight rune stone.
There is a difference between the Spirit sheltering the animancer and the Spirit trusting them. Until now the Spirit has stood beside the animancer, offering grace, offering protection - watching over them like something precious and fragile. But the animancer has proven themselves. They have shown the Spirit not just their love of life but their understanding of it, and so the Spirit makes a choice it does not make lightly. It stops standing beside the animancer and steps inside them instead.
Spiritual Energy is not a spell the animancer casts so much as an invitation they extend, and the Spirit accepts completely. For the duration, the Spirit flows through the animancer's runic soul directly, becoming inseparable from their magic. The animancer recovers double their normal Soul each round as the Spirit continuously replenishes what is spent, with the Soul recovery rate equal to the animancer's Recovery Gen Dice rolls that happens with each spell cast. Furthermore the animancer's Runic Power is increased by their Arcana for the duration, due to the Spirit lending its own spiritual force to every cast, every channeling, every expression of life magic the animancer reaches for. Should the animancer have rolled a natural 20 when making the invitation, all the effects given are doubled. The animancer should take care however, do not make light the invitation offered - rolling a natural 1 will have the exact opposite effect as the Spirit will punish the animancer for their carelessness. When the spell ends and the Spirit withdraws, the animancer is left with something they did not have before, the memory of what it felt like to not be alone in their magic.
Armor Effect: Spiritual Energy (Body Armor Only)
Increases Runic Power by +1d6, Soul by +1d8, and grants a Soul Recovery of 1 per round or 1d10 per hour.