This spell is a part of the Spiritual Sight spell chain and is found in the Spiritual Sight rune stone.
There comes a time when the animancer and their party will face a terrifying enemy, not because of their strength or power, but because they fight dirty. An enemy that fights with status effects instead of straight damage - a twisted necromancer perhaps, or a shadowmancer. The foe itself isn't what is important here, it is the danger that is presented. How can I protect my friends from a danger I cannot see? Reaching inwards the animancer begs of the Spirit of Life residing within to help. While the animancer is most concerned for their friends, the Spirit is most concerned for the animancer, and it is to the animancer the Spirit will grant the most protection - no matter the protests that come from the animancer. For the duration of the spell the animancer is immune to any negative status effects of any king - the Spirit refuses for them to take hold, burning them away before they have a chance to do so. But the Spirit isn't deaf to the animancer's desire to protect their friends, and does grant them a degree of protection. For the duration of the spell they receive the animancer's Arcana as Immunity boost and half that to both Spiritual Balance and Mental Balance. When the spell's duration ends, all protection fades as the The Spirit returns to its slumber within the animancer's runic soul.
Armor Effect: Spirit's Protection (Helmet Only)
+2 to Immunity, Spiritual Balance, and Mental Balance.