This spell is a part of the Mourning Bell spell chain and is found in the Mourning Bell rune stone.
There is a moment that comes for every living thing when the body understands something that the mind has not yet accepted, that the final rest of death is coming and cannot be escaped. There is no fear. Fear is loud and desperate and full of the will to survive. An emotion, a state of being, that is quieter than fear takes hold upon this realization. It is the moment the body simply stops arguing. The necromancer has lived in the shadow of that moment long enough to recognize it in others, and long enough to know that Serenity is the force that brings it on. When the necromancer casts Beckoning of the Grave, they are not attacking their enemies. They are not threatening them, not overwhelming them with force or pain or power. They are simply extending to every enemy on the battlefield what the grave has always offered - an invitation. Serenity stirs from within the necromancer's runic soul and reaches outward, touching every enemy present with the quiet certainty that their time has arrived. Not as a threat. As a fact.
Each enemy target may make one Hard Mental Balance check when the spell is cast. Those who succeed shake off the Serenity's touch, their will strong enough to reject the invitation. Those who fail find something in them go very still. For the duration of the spell they will not evade, will not defend, will not make saving throws or Vitality saves or will checks of any kind. They are not confused, not stunned, not robbed of their ability to act. They simply no longer see the point in protecting themselves. The grave is calling, and somewhere deep beneath their conscious mind, they have already answered.
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