Tier Level: 
3
Spell Type: 
❌ Dispel
Stat Cost: 
6 Soul
Spell Cast Speed: 
6
Range & Area: 
1 target or self
Duration: 
instant
Cast Roll: 
Challenging Arcana
Effects: 

This spell is a part of the Loss of Self spell chain and can be found in the Loss of Self rune stone.

The necromancer has come to understand something about magic that its practitioners rarely like to admit. Magic is not permanent. It is not a force that exists outside of time and entropy. It is a thing that was begun, and like all things that are begun, it can be ended. Every enchantment has a seam. Every protection has a boundary. Every active spell, no matter how carefully woven or powerfully sustained, is at its heart just a process, and processes stop. Serenity knows this better than any force in existence. It is not cruel about it. It simply knows.

When the necromancer casts Spell's End they are not overpowering the magic on their target. They are not disrupting it or tearing it apart or forcing it to collapse through greater strength. They reach through Serenity toward whatever spells are active on the chosen target;  enchantments, protections, poisons, independently acting spells - and they remind each one, quietly and without malice, that it is finished. The magic does not resist. It simply ceases, the way a held breath eventually must release. Curses and blessings are beyond even Serenity's reach here as those are not merely active spells but deeper bindings, promises made to forces that do not easily let go. But everything else that was placed upon the target and is still running its course finds its end at the necromancer's gentle tug. The target may feel the absence of what was there before. A silent longing for what they once had that has now passed away.

Rune Stone Effect: 

Weapon Effect: Spell's End

Critical Hit ends any on going spell effects on target.

Requirements: 
Elemental Death