This spell is a part of the Mourning Bell spell chain and is found in the Mourning Bell rune stone.
A verdict is not an attack. The necromancer understands this distinction precisely. Serenity does not strike, does not wound, does not express any particular anger or intent toward the target. It simply evaluates. It looks at what stands before it with the same quiet attention it brings to all things, weighing whatever it weighs, considering whatever it considers, and then it decides.
Most of the time Serenity decides the target is not finished yet. There is still time remaining, still something left to play out, and Serenity is patient enough to let that happen. The target feels something pass through them. It is a moment of stillness, a breath of cold certainty and as quick as that moment came it is gone and the world resumes. They are left with nothing more than the vague and unsettling sense that something just looked at them very carefully.
But sometimes Serenity's verdict is different. When the necromancer casts this spell they reach through Serenity and ask it to look at the target and decide. A 1d6 is rolled, bearing five possible outcomes where Serenity finds the target not yet ready, and one where it does not. On a 6, Serenity passes its verdict and the target is lulled into the sleep from which they will not awaken. Not killed. Not destroyed. Simply finished, as quietly and completely as Serenity does everything. The transition from living to not living as unremarkable as a candle going out in an empty room. The necromancer does not celebrate this outcome. They simply note it and move on. Serenity would expect nothing less.
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