Tier Level: 
3
Spell Type: 
⏳ Haste or Slow Effect
Stat Cost: 
6 Soul
Spell Cast Speed: 
5
Range & Area: 
touch
Duration: 
1d6 rounds
Cast Roll: 
Challenging Arcana
Effects: 

This spell is a part of the Fang spell chain and can be found in the Fang rune stone.

There is a kind of stillness that the living sometimes mistake for peace. It arrives in the deepest moments of exhaustion, in the heavy warmth just before sleep takes hold, in the particular relaxation of a body that has finally stopped fighting against something it was never going to win against. The muscles soften. The arms grow heavy. The urgency of everything drains away and the world slows to something almost manageable. It feels, in those moments, like rest. Serenity knows this feeling intimately. It is, in many ways, Serenity's native language.

When the necromancer casts Stilltouch they do not strike or reach or project anything outward. They simply extend their hand and make contact, one touch, quiet and deliberate bearing Serenity flowing through the point of contact and into the target with the same unhurried ease it brings to everything. The target feels it immediately and involuntarily. A warmth that shouldn't be there. A heaviness settling into the limbs that has nothing to do with exhaustion and everything to do with what has just touched them.

Their arms grow too heavy to move with their former quickness, their Evade reduced by the necromancer's Arcana as the body loses the sharp readiness that keeps a fighter alive. When they try to attack, try to swing their sword, weapon, or arms, their attacks move so slowly that their targets gain +5 to their Evade check. Their Speed decreases as the stillness works its way through them, movement becoming something that requires more effort than it should and they move half as far as normal. They are not harmed. They are simply still. As still as Serenity can make them with a single touch. The necromancer withdraws their hand. Serenity returns to waiting. The target stands there, slower and heavier than they were a moment ago, wondering why the world suddenly feels so difficult to move through.

Rune Stone Effect: 

Weapon Effect: Stilltouch (Melee Weapon Only)

Critical Hit causes target to need to make a Normal -2 Acrobatics Check with every movement and every attack for the next 1d4 rounds.

Requirements: 
Vampiric Strain