Tier Level: 
4
Spell Type: 
🔻 Debuff
Stat Cost: 
8 Soul
Spell Cast Speed: 
8
Range & Area: 
1 target
Duration: 
1d6 rounds
Cast Roll: 
Challenging Arcana -2
Effects: 

This spell is a part of the Fang spell chain and can be found in the Fang rune stone.

There is a state between waking and sleep that most living things know only fleetingly. It is that heavy, unreal moment when the body has begun to let go but the mind has not yet followed, when the world loses its sharp edges and familiar objects become slightly wrong, when the hand reaches for something and finds it slightly not where it was expected to be. It is not painful. It is not frightening, not exactly. It is simply the world becoming unreliable in ways that the waking mind was never designed to accommodate. Serenity knows this state well. It is, after all, the threshold it spends all of its time tending.

When the necromancer reaches for Serenity, they reach for the power to make the enemy's world unreliable. The target finds that the world has become slightly wrong. Their feet do not find the ground with the certainty they once did, each step requiring a Normal Acrobatics check or the target stumbles and falls, losing their movement action to regain their footing. Their attacks become unreliable, the weapon going where the target was rather than where it is, requiring a Normal -1 Focus check before each attack or it misses entirely regardless of the target's Evade. The attacker's spatial relationship with the world is simply too compromised to place a strike accurately. All physical skill checks increase by one difficulty level as coordination quietly dissolves.

The target is not in pain. That is perhaps the most disorienting part. There is nothing to fight against, nothing to push back on, no enemy to locate and engage. There is only Serenity, patient and present, gently dissolving the certainty that the target has always taken for granted, that the world is where it appears to be, and that the body is where it thinks it is. It is not. Not anymore. Not until Serenity decides otherwise.

Rune Stone Effect: 

N/A

Requirements: 
Stilltouch