This spell is a part of the Crystal Ball spell chain and is found in the Crystal Ball rune stone.
Every posteramancer remembers the first time they conjured one. Not the casting - that part is almost embarrassingly simple, the most basic reach into the time element that future magic allows. What they remember is looking into it. The swirl of colors too indistinct to name, the shapes that almost resolve into something recognizable before sliding back into blur, the unmistakable sensation that what they are seeing is real. They realized that this is not imagination or wishful thinking but actual future, actual time not yet arrived, contained in a sphere of their own making. They cannot read it yet. The images are too distorted, the colors too blurry, the future too complex for a neophyte posteramancer to parse. But they know it is there. And knowing it is there changes everything.
In battle the Crystal Ball serves a more immediate purpose. The posteramancer conjures the orb, lets it sit for just a moment humming with distorted future imagery, and hurls it at their target where it crashes and releases its stored time energy for 2d8 damage. The target may catch a glimpse of the blurry colors as the orb shatters against them, meaning nothing to the untrained eye.
Outside of battle the Crystal Ball is something else entirely. A posteramancer who conjures one and studies it carefully by making Insight checks against a difficulty set by the GM, may catch fragments of what lies ahead. Nothing certain. Nothing clear. Just the colors of the future, blurry and beautiful and endlessly worth staring into.
Armor Effect: Crystal Ball (Helmet Only)
Insight +1