This spell is a part of the Lost Memories spell chain and is found in the Lost Memories rune stone.
The praeteriamancer does not summon. This is worth stating clearly because what happens when this spell is cast looks, to the untrained eye, remarkably like summoning. There are figures. There is force. There is the unmistakable sense of something vast and old arriving in the present moment with purpose. But the praeteriamancer knows the difference, and the difference matters. The praeteriamancer is a scholar of the past and an avatar of Memory itself. They are no summoner, simply they the the one who recalls the memory of what once was, bringing it to the light of the present for all to behold.
What arrives is not the heroes themselves. The heroes are gone. They are gone in the way that all things eventually go, into whatever lies beyond the reach of even Memory's deepest access. What remains of them is what Memory always retains. It is not the person but the power. The concentrated runic energy of their greatest moments, the force of what they were capable of at the height of what they ever achieved, preserved in Memory with the same fidelity that Memory preserves everything it has ever held.
The praeteriamancer's study through the Memories chain of spells has been building toward this. Lost Memories first made contact with the past. Memories Returned drew ancestral knowledge forward. Ancestral Blessings, Memory's Protection, Ancestral Wrath each reached deeper into what the bloodline carried. And Memory's Teacher, Chrono-Colloquim, Powers That Were each pushed further still into what history remembers of those who shaped it. Heroes of Old is where all of that reaches its fullest expression.
When this spell is cast the praeteriamancer reaches through Memory to its deepest reserves and calls upon five of the greatest heroes history has ever produced. The praeteriamancer is not calling their forms, not their voices, not anything that could be called them, but the memory of what they could do. Five moments of heroic power recalled with perfect and devastating clarity, each one directed at a single target in sequence. Each recalled moment strikes for 2d12 damage, five strikes for a total of 10d12. One attack could be evaded, but not all five as the memory of each hero finds, or fails to find, its mark. The target does not face heroes. They face what heroes were capable of, which in many cases is considerably worse. The target learns the truth of the heroes of the past power, and the praeteriamancer was all too happy to be their teacher.
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