Tier Level: 
4
Spell Type: 
🧿 Curse
Stat Cost: 
8 Soul
Spell Cast Speed: 
7
Range & Area: 
1 target
Duration: 
Until curse is lifted or dispelled
Cast Roll: 
Challenging Arcana -2
Effects: 

This spell is a part of the Time Ripple spell chain and is found in the Time Ripple rune stone.

Doom has been patient with this particular target. Misstep made their forward progress uncertain. Drunkard's Balance made standing reliably upright into a challenge. Each spell in this chain has taken something small and fundamental away - some piece of the effortless physical competence that most living things take entirely for granted. Spatial Curse takes the next piece. The one that everything else was building toward. It takes depth. It takes location. It takes the target's ability to know where anything is in relation to anything else. 

When this spell is cast a temporal distortion warps the target's spatial senses - the part of perception that measures distance, that understands near from far, that knows where the hand is in relation to the weapon and where the weapon is in relation to the enemy. Each round the target must make a Hard Perceive -2 check to maintain any functional spatial awareness. Success means they can still act.

Failure means the distortion wins completely. The target loses all sense of depth and spatial location, and when they attack, they attack the only thing Doom has left them able to perceive with any certainty. Themselves. The blade that was meant for an enemy finds the hand that holds it. The fist swings toward a face that turns out to be their own. Each self-inflicted attack carries a 1 in 20 chance of instant death, rolling a natural 20 on a 1d20, Doom having arranged things so that the target's own attack finds something vital. The target's doom, as always, was always going to come from somewhere. Doom simply made it come from the most ironic direction available.

Doom doesn't let go of the target just because the battle is over either. Spatial Curse isn't some flimsy status effect, Doom is far more direct with this spell. It is a curse, and curses persist. Every action outside of battle requires the Hard Perceive -2 check. Every battle bears the curse in full. Only by lifting the curse or dispelling it could the target hope to find release from Doom's grip.

Rune Stone Effect: 

N/A

Requirements: 
Drunkard's Balance