Tier Level: 
6
Spell Type: 
🌪️ Multi-Target
Stat Cost: 
12 Soul
Spell Cast Speed: 
12
Range & Area: 
entire area or battlefield
Duration: 
instant
Cast Roll: 
Impossible Arcana
Effects: 

This spell is a part of the Time Distortion spell chain and is found in the Time Distortion rune stone.

Doom - a word that means terrible destruction, that evokes judgment, that describes simply a terrible fate. The dark, negative symbol of posteramancy, Doom is the embodiment of the end. It is not a symbol of predestination or of destiny - those belong to Fate. It is a symbol of the dark truth that lies even beyond Fate, that eventually all things - even the very universe itself - must one day answer to, their Final Hour. The moment all things come to an end, all plans get cancelled, all promises rendered broken. Even Doom itself knows this, as it has been waiting for it ever since the hands of time began to move. 

The spell, The Final Hour, is a symbolic casting of the final apocalypse that awaits all things. It is not a spell that the posteramancer cast lightly - they fear this spell above all things, even if they have come to understand and make peace with Doom. It is one that the posteramancer calls upon only when its power is needed. When there is no other choice. When only an ending could hope to save things for things have gotten very dangerous and uncertain.

When the posteramancer casts the spell, Doom unleashes from the posteramancer's runic soul, bringing about swift and complete destruction. The floor or ground rumbles and shakes violently, requiring all ground based combatants to make a Hard Brace check to remain standing - failing meaning they fall hard to the ground. A storm of dark and terrible temporal energy forms overhead, the sky glowing a violent silver with flashes of deep purple and dark red weaving through the clouds. From the storm dark energy raises forward, threatening to separate everyone into two parts - one dead in the present, the other dead in the future. Every combatant must roll a 1d6 - everyone, allies, enemies, and even the posteramancer for Doom is fully unleashed and its power knows no bounds. Should anyone roll a 6, they are separated and killed in this time and the next. Those who are not instantly killed are not spared - the dark energy that tried to rip them apart damages them significantly, dealing 1d100 magic damage to any who remain living. Once the damage is done, the storm abates, the ground stops shaking, and Doom returns to its host runic soul - if the posteramancer even remains among the living. 

The posteramancer does have a way to control the outcome of this spell. If the posteramancer spends an extra casting speed to hone in the spell, they can direct Doom's energy to not hit them. If they spend another casting speed into the spell focusing it further, they can offer the same protection  to their enemies. It isn't Doom that meant to harm them, Doom simply comes to all - but with a little extra focus the posteramancer can convince Doom to avert its gaze. 

Rune Stone Effect: 

N/A

Requirements: 
Future Countdown