Tier Level: 
1
Spell Type: 
🌀 Confusion, Control
Stat Cost: 
2 Soul
Spell Cast Speed: 
1
Range & Area: 
1 target
Duration: 
instant
Cast Roll: 
Easy Arcana
Effects: 

This spell is a part of the Influence spell chain and is found in the Influence rune stone.

The mind is not as closed as most people believe. There are gaps, moments of uncertainty, openings where the right suggestion at the right time slides in without resistance and settles there as if it had always belonged. The mentimancer learns to find these gaps early. Influence is the first lesson.

This is not a spell of domination or control. It does not rewrite what the target thinks or override what they want. It simply reaches through Dream and introduces a quiet suggestion - a nudge toward agreement, an imperceptible easing of resistance, a momentary opening in the mental architecture that makes the target fractionally more willing to hear what follows. The target's Mental Balance is penalized by 4 as Dream softens the edges of their certainty, and the mentimancer gains +2 to Influence when attempting to sway them in the moments that follow. Nothing has been forced. Nothing has been taken. Dream simply found a gap and whispered into it. What happens next is up to the mentimancer.

Rune Stone Effect: 

Armor Effect: Influence (Helmet Only)

+2 to Influence

Requirements: 
N/A