This spell is a part of the Influence spell chain and is found in the Influence rune stone.
Nightmare does not always destroy. Sometimes it empowers. This is the part that people who have only ever experienced Nightmare as a dark and terrible thing tend to forget - that the same force capable of unraveling a mind is equally capable of filling one with something extraordinary, something terrible in its power rather than its darkness. The nightmares one has can teach lessons. It can be a way for the mind to deal with various difficulties and it can help to illuminate the issues only the subconscious mind would know. In short, Nightmare when used and viewed correctly can be empowering.Â
Nightmare's Power is the mentimancer reaching through Nightmare and pouring it into the target. This is not to hollow them as Emotional Tearing did, but to fill the space that was left. To empower them through the kind of resolution only Nightmare can give. What the target becomes for the duration is not themselves. It is themselves with Nightmare's full force behind every thought, every movement, every decision. The special berserk that Nightmare inflicts does not restrict, it unleashes. The target can use every spell, every skill, every item at their disposal, but they do so now with the energy of a nightmare given form. Runic Power doubles as Nightmare amplifies the mental and magical force behind everything the target does. Melee damage surges with the same berserk intensity that makes them dangerous to anything in reach. The target is still in there. Nightmare has not replaced them. It has simply shown them what they look like without limits by providing them with temporary resolution. And that, in its own way, is the most frightening thing Nightmare can do.
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