Tier Level: 
4
Spell Type: 
😱 Fear
Stat Cost: 
8 Soul
Spell Cast Speed: 
8
Range & Area: 
entire area or battlefield
Duration: 
instant
Cast Roll: 
Challenging Arcana -2
Effects: 

This spell is a part of the Frightful Touch spell chain and is found in the Frightful Touch rune stone.

Every culture that has ever existed has felt it, the particular unease of the twilight hour. Not darkness, which can be lit against. Not daylight, which carries its own clarity and confidence. The hour between, when the light goes strange and long and the shadows stretch in directions that don't quite make sense, and something in every living thing quietly agrees that this is when the boundary between what is known and what is not grows thinnest. Civilizations have built rituals around it. Religions have marked it. Parents have called children inside for it. The fear is old enough that no one remembers where it started. It has always simply been there.

Twilight Fears reaches through Presence and Dread together and summons that hour - not the light itself, but the feeling of it. The eerie certainty that something could happen now that could not happen before. The unknown pressing close at every edge. Every target on the battlefield, friend and foe alike, suddenly standing in that threshold moment and confronting the fear of what it might mean as Presence warns against the coming Dread - Dread not yet present yet making itself known.

Enemies must make a Hard Mental Balance check. Failing means the twilight has answered their worst question about what could be lurking in that strange light, and acknowledging Presence's warning, they flee. Allies face a Normal Mental Balance check as the timoramancer strains to hold the worst of Dread back from those they fight alongside - not entirely succeeding, but trying. Whether they pass or fail, those who do not flee are left with Anxiety for 1d8 rounds as Dread sits with them telling them they should have ran, the twilight hour having settled into them and refusing to fully lift even now that they know they can keep fighting. The timoramancer stands in the middle of it. They called the twilight. They have learned to stand in uncertain hours. Not without feeling them - but standing nonetheless.

Rune Stone Effect: 

N/A

Requirements: 
Agent of Terror