The next step in the character creation process deals with determining your character’s stats. This is a very crucial and important step as these stats will determine your character’s strengths and weaknesses. While the stats will change throughout the game play, the way you set your stats now will determine how well your character can progress and grow in certain areas. Therefore it is very important that you take your time on this step, make sure you understand the process completely, and know how each stat functions. The game master should be present with you when doing this step to ensure that you are following the procedure correctly and to help answer any questions you may have.
It may be a good idea to keep this section bookmarked, and maybe even print off a copy for your character folder. This section will deal not only with generating stats for character creation, but also provide definitions on the various stats and tables that show percentage stats and other derived stat progressions. This section may be one of the sections of this book that you refer to often.
Most players who play this game will already have experience with other role-playing games. Therefore they may think they understand what the stats are and wish to jump ahead with stat generation and rush through the procedure. This is very unwise and could give them a character that does not work the way they wanted the character to. Please note that while some stats may seem familiar, like Vitality for example, you should take the time to make sure that the stat functions in the same way you are accustomed to in other games. Also there are many stats here that are not present in other game systems and you will want to understand how they function so that you can make the best use of them for your character.
Before continuing on with this important step in character creation, you need to make sure that you have already completed the following steps:
- Have you chosen your character's Runic Element yet? If not, you need to do so.
- Have you recorded the stat bonuses that the chosen Runic Element gives to your character?
- Have you recorded the effects on magical attack and magical defense provided by your character's Runic Element?
- Have you chosen a race yet? It is very important to choose a race before completing this step.
- Have you recorded any and all bonuses given by your character's race, including stat bonuses?
- Have you recorded your character's build (and all other descriptive information)?
- Have you recorded your character's racial skills (skills provided by your chosen race)?
If you have complete the above important steps, then you can safely continue on with this step. If you haven't, then you need to do so now. Otherwise your character's stats will be wrong.
Important!
Did you use Character Origins to generate backstory bonuses for your character? If so, you may have additional rolls to add to your point pools! Make sure that you add in those rolls in the point pool generating steps below!
1) Initial Stats and Generating a Stat Point Pool
The very first step you will undertake to create stats for your character is to get your initial stats given by your character's profession. They are listed below.
1.1) Initial Stats Based On Profession
Profession | Fortitude | Intellect | Wisdom | Strength | Speed | Charisma |
Warrior | 3 | -5 | -5 | 5 | 1 | 0 |
Guard | 5 | -5 | -3 | 3 | 0 | 1 |
Ranger | 1 | 2 | 3 | 3 | 3 | 0 |
Monk | 4 | 1 | 0 | 4 | 2 | 0 |
Thief | 0 | 0 | 1 | 2 | 5 | 1 |
Runic Mage | 0 | 5 | 5 | -5 | 1 | 0 |
Artificer | 0 | 3 | 3 | 0 | 0 | 0 |
Entertainer | 0 | 0 | 1 | -2 | 2 | 5 |
Cleric | 2 | 2 | 1 | 0 | 0 | 5 |
Adventurer | 1 | 1 | 1 | 1 | 1 | 0 |
Simply apply the initial stat points listed in the table above to the stat that they fall under, for your profession. You will add to those with your initial stat point pool, and with stat tiles as you grow your character.
1.2) Determining Stat Points
The next step is to determine your stat points, and for that we will need to generate a stat point pool. The point pool will be used to add to your character's stats. To create a stat point pool, you will need the following items:
- A 1d10 (one 10-sided dice).
- You will need a piece of scrap paper to record your dice rolls on.
- You may want to have a calculator, as you will be adding up your dice rolls.
- You should already have a pencil. You never want to complete your character sheet with a pen.
Once you have your supplies ready follow these steps to generate your point pool:
- Step 1: Roll your 1d10 and record the number shown. You will repeat this step five (5) more times so that you have recorded six (6) numbers.
- Step 2: Once you have completed Step 1, your GM will let you roll, one six-sided dice. The number shown on this dice is how many re-rolls you have. If the dice shows a 1, then you can re-roll one of your twenty numbers from Step 1. If the dice shows a 6, then you have six re-rolls that you can use. You do not have to use all of your re-rolls, or any re-rolls. However the number you re-roll for is replaced by the new number. So if you re-rolled for a 6, and got a 3, that 6 is replaced by that 3, despite the 3 being a lower number. You can re-roll a number again if you have enough re-rolls left. Once you are out of re-rolls, or are done using your re-rolls, proceed to Step 3.
- Step 3: Once you have completed Step 2 you will need to add all of your ten numbers together. The sum is your stat point pool.
- Step 4: You will now assign points into your main stats from this point pool. The main stats are Fortitude, Intellect, Wisdom, Strength, Speed, and Charisma. You will add the points to what ever is in the yellow large field. If you are putting in 5 points into Fortitude and there is already a 3 there, then you will have 8 in Fortitude. If you are putting in 10 into Speed and there is a -5 there, then you will have 5 in Speed. Once you have used all numbers from your point pool, you are done picking your stats.
2) Traits
Traits are a part of stats. For example, Arcana is a trait of Intellect, Critical is a trait of Strength, or Persuade is a trait of Charisma. These traits are specific checks for these very specific actions. If you are called to make a check on a trait, say a Perception check, then you will roll your d20 and add whatever value is in Perception to the d20 roll. If it beats the challenge of the check, you succeed.
Traits are determined and affected by the stat that they are a trait of. Your Speed stat will affect what your Acrobatics trait score is, for example. Races, Character Origins, and your Profession may also give you points or penalties to your traits.
2.1) Determining Traits
To determine what your trait score is, you need to know your stat score. You will use that stat score in the table below to get your trait score.
Stats Affect on Traits
Stat | Trait Score |
---|---|
Below 1 | -3; -1 per every -4 points after -4 |
1-4 | -2 |
5-8 | -1 |
9-12 | 0 |
13-16 | 1 |
17-20 | 2 |
Greater than 20 | 3; +1 per every 4 points greater than 24 |
When using this table, if your wisdom is 13, you will have a 1 in every Wisdom trait. This will be added to whatever value you already have there from your race, origins, or profession. If your Intellect is a 3, you will have -2 to every intellect trait. The only traits the above table does not effect are: Runic Power, Offensive Power, and Bow Power. Those have special tables. Movement is affected, with its points added to your movement from your race. As your stats increase, so in turn will your traits for those stats.
You will also get a 1d6 roll for points to put into whatever traits you desire at the very start. This is a level 1 bonus for every profession.