This skill is used with the charging skills: Basic Charging, Novice Charging, Greater Charging, and Masterful Charging. Successful use of this skill allows you to spend the extra 4 Power cost of the skill to gain + 1d12 worth of increased damage. There is a risk, however, for adding so much extra energy to the skill. If the roll for the skill you are chaining with or the roll for this skill is a natural 1, you will lose double the total Soul costs of the charging skill as well as double the Power cost of this skill. This replaces the normal amount of Soul and Power lost, and both skills automatically fail with the shot firing with no bonuses applied. If you fail at this skill but succeeded at the charging skill, you will still perform the charging skill as normal with no added effect, and the extra 4 Power cost of this skill will still be spent. If you fail at the charging skill you cannot use this skill, and its Power cost is not spent. This skill can be chained and used with Soul Charging and Vitality Charging. Only the skills involved in the natural 1 apply their doubled cost.
Soul Charging