Ability Type: 
⚡ Activated Ability
Effects: 

Push an item or your construct past its limits: spend 2 Soul or Power to add range, area or duration, skip a cooldown, or cut an activation time. Each Overdrive rolls 1d20 to malfunction on a 1; the range grows by 1 with every Overdrive that session.

Requirements: 

Jury-Rig skill