Character Origins

Character Origins is a completely optional part of character creation that helps you to develop a background for your character. This should be seen as a skeleton of sorts to aide you with developing your own background story for your character. It is the first step in developing your character as it will allow you to determine your character's profession.

 

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1) How to Use Character Origins

There are four sections in the Character Origins process: Lineage, Childhood, Psychology, and Profession. Each section has a set of charts. 

1.1) Rolling for each chart

You leave the fate of your character in dice rolls. With this method, you roll for each chart a set of percentile dice and find the range in the chart that your roll matches. You then record any of the listed benefits and penalties for that roll and move on to the next chart. Once you have rolled for all of the charts in that section you move on to the next section until all sections are complete.

For example, you start with Table One: Ancestors in Section One: Lineage. You roll a set of percentile dice, rolling a 23. That fits in the 21-40 roll meaning that your family was pretty wealthy so you get an extra roll to your currency rolls and increase the multiplier roll by 0.5, however you also lose -5 from your Strength. You'd then move on to Table Two: Parental Influence.

1.2)  The Purpose

Remember that this only provides a basic skeleton to help you create your own character's back story. For that reason it uses vague results such as being a wealthy family. You would use that (or your GM would use that) to help decide just who your family was and fit it with the current campaign setting. Just because the chart says you descend from royalty it might not mean actual royalty but something similar to royalty for the setting that you are playing in. Just like the Kennedy's are considered American Royalty even though the US doesn't have actual royalty, your character's family might be considered with the same status despite the fact that royalty doesn't exist for your story's setting. Basically this is simply a guide to help you create your own backstory and give you the benefits and penalties that would apply. You still have to use it to come up with a story that fits. 

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2) 2. Section One: Lineage

This section deals with your character's family and ancestors and how they might affect your character.

2.1) 2.1. Table One: Ancestors

2.2) 2.2. Table Two: Parental Influence

2.3) 2.3. Table Three: Siblings

2.4) 2.4. Table Four: Estate

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3) 3. Section Two: Growing Up

This section has to deal with your character's childhood and how it might affect your character. If in the Lineage section it was determined that you don't know about your ancestry then your GM can determine that you should not roll in this chart.

3.1) 3.1. Table One: Parents

3.2) 3.2. Table Two: Childhood Events

3.2.1) 3.2.1. Table Two A: Childhood Events Sub-Chart A

This chart will determine the result from an 81 to 99 roll in the above chart. If your roll in the above chart was 80 or less than you may disregard this chart.

3.2.2) 3.2.2. Table Two B: Childhood Events Sub-Chart B

This chart will determine the result from a 100 roll in the above chart. If your roll in the above chart was 80 or less than you may disregard this chart.

3.3) 3.3. Table Three: Friends & Enemies

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4) 4. Section Three: Psychology

This section deals with your character's view points and way of thinking.

4.1) 4.1. Table One: Personality

You can purchase or roll for one or two of the following

4.2) 4.2. Table Two: Philosophy on Life

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5) 5. Section Four: Profession

This section has to deal with any past training your character might have had as well as your character's current profession.

5.1) 5.1. Table One: Skill-Set

This is the skill-set your character has developed naturally. In other words, this shows your character's natural strengths as they relate to professions.

5.2) 5.2. Table Two: Current Profession

Rolling for this table is optional. You could roll for this table or you would pick a profession that most interest you. You cannot spend origin points to pick out a profession. This table will show you the list of professions with links to their pages, and what skill set from table 5.1 is best for them. You will also need to reference the profession in the Professions page in Character Growth, as the profession you choose here will affect how you learn skills and your equipment.
 

5.3) 5.3. Table Three: Aspirations and Goals

This table deals with your character's life goals. Your GM could allow you to choose one or make you  roll for it.

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