This spell is a part of the Dishevel spell chain and is found in the Dishevel rune stone.
Not everything the aeromancer learns from that first taste of temper is about hurting someone. Some of it, it turns out, is just about getting away with something — and Theft is where the Tornado's restless friction reveals it isn't only good for scattering people or souring their aim. It can also be small. Quiet. Quick enough that no one notices until it's already gone.
The aeromancer sends out a narrow current of that same friction, no bigger than a curious draft slipping under a door, and lets it do what wind has always been good at: finding the gaps. It can't untie a knot or work open a latch — the friction isn't clever, just persistent — but anything sitting loose in a pocket or an unfastened bag is fair game, plucked free and carried back to the aeromancer's waiting hand before its owner has finished noticing the breeze. Nothing heavier than half the aeromancer's own weight limit can be lifted this way, and what exactly counts as fair to take is ultimately a judgment call for the moment, not the spell. The aeromancer, more often than not, finds this whole exercise delightful in a way none of Dishevel's angrier children ever quite managed — there's a particular satisfaction in being sneaky instead of scary.
Weapon Effect: Theft
Critical Hit steals 1 item from target, to be determined by GM.