These are components that dictate how long a spell or its effects last.
Component | Description | Restrictions | SA Cost Change | Cost for Component |
---|---|---|---|---|
1 Day | Use this to make or increase a non-battle spell's or effect's duration by 1 day. | N/A | +15 SA | 50 skill points |
1 Hour | Use this to make or increase a non-battle spell's or effect's duration by 1 hour. | N/A | +8 SA | 20 skill points |
Flat 1 Round | Use this component make a spell's duration be a flat 1 round. | N/A | +10 SA | 20 skill points |
10 Hours | Use this to make or increase a non-battle spell's or effect's duration by 10 hours. | N/A | +15 SA | 30 skill points |
1d10 Hours | Use this to make or increase a non-battle spell's or effect's duration by 1d10 hours. | N/A | +8 SA | 15 skill points |
1d10 Rounds | Use this to make or increase a spell's or effect's duration by 1d10 rounds. | N/A | +4 SA | 10 skill points |
1d12 Rounds | Use this to make or increase a spell's or effect's duration by 1d12 rounds | N/A | +5 SA | 12 skill points |
1d20 Rounds | Use this to make or increase a spell's or effect's duration by 1d20 rounds. | N/A | +6 SA | 14 skill points |
1d4 Rounds | Use this to make a spell's duration cost or increased by 1d4 rounds. | N/A | +1 SA | 4 skill points |
1d6 Rounds | Use this to add or increase a spell's or effect's duration by 1d6 rounds. | N/A | +2 SA | 6 skill points |
1d8 Rounds | Use this to make or increase a spell's or effect's duration by 1d8 rounds. | N/A | +3 SA | 8 skill points |
Countdown |
Add a countdown duration to your spell. Each application adds a round of countdown towards a specific status effect or other effect happening. Each round the target's countdown decreases by 1, and when it reaches 0, the applied effect happens. When creating a spell that you want to add Countdown to, you are required to apply this component at least three times. The SA cost increase, 8, will increase those three times to be 24 SA. Any further application of this component will not increase the SA cost though, so if you apply this component 6 times, the SA increase will still only be 24 SA. Changing an instant status effect such as Death to require a countdown before happening will decrease the countdown's SA cost change from the spell. |
N/A | +/- 8 SA | 20 skill points |
Instant Effect | This component causes either the spell or the effect of the spell it is placed on, to happen instantly. When creating a spell and you want the instant effect for the entire spell, there is no SA or Stat increase. However, if you want to apply the instant duration only to one aspect of a spell's effect, it will increase the spell's SA cost by 2 SA per application. For example, say you have a spell who's main effect will be an 1d4 rounds, but that same spell also has heat exhaustion, and you want heat exhaustion to be instant effect. Applying this to heat exhaustion would increase the spell's SA cost by 2. But if you had simply made the whole spell an instant effect there would be no increase to SA cost. |
N/A | +2 SA (first application free) | 10 skill points |
Permanent Effect | This allows a beneficial effect from a spell to become permanent. | N/A | +20 SA | 100 skill points |
Until Cured | This allows an ongoing damage effect to stay on the target indefinitely. The only way to stop the effect is to dispel it, cure it, or die. | N/A | +10 SA | 25 skill points |
Trigger Effect | This allows a spell that has multiple trigger effects, to last until all assigned triggers have been used, regardless of the number of rounds.
Trigger effect takes place when target of spell…
This component can be applied to any effect in the place of or along side a duration component. Furthermore this component can make instant effect spells not take place until the trigger event takes place. One example would be to apply this component to Spark of Life, creating basically a triggered resurrection spell. The spell caster would cast the spell on the target, but the spell would not actually cast until the death event trigger takes place. Upon that trigger, the spell would cast reviving the dead character. |
N/A | See Description | See Description |
Until All Enemies Are Defeated | This allows a spells effects to continue until all enemies are dead. | N/A | +10 SA | 25 skill points |
End of Battle | This Component can be used to make an effect last until the end of battle | N/A | +10 SA | 25 skill points |
Until Stopped | This duration component allows a spell's effects to last until dropped or until stopped, so that the effects last until the caster deems otherwise. | N/A | +10 SA | 25 skill points |
Until Death or Battle's End | This allows a spell with multiple rounds of damage to stay on a target until they die, or battle ends. Can be used on each status effect that can be affected by duration. | N/A | +10 SA | 25 skill points |
Until Destination Is Reached | This allows a non battle spell or effects duration to last until you reach a specific location | N/A | +10 SA | 25 skill points |