1. Basic Info
Type: Summon, Elemental
Moral Points: 0
Habitat: Free Death Elementals tend to live in graveyards, tombs, and other places of the dead. They can sometimes be found in dead swamps or other dieing lands and sometimes in villages or other locations where there are a lot of sick and dieing people.
Appearance: Death Elementals usually appear as robed figures carrying scythes. Some are skeletal, some are pale men, and some as nothingness under the cloak.
Runic Element: Death
Runic Element Information:
- Effects on Magic Damage: Double magic power for magic attacks done against those of the time element.
- Effects on Magic Defense: 20% chance for immunity to death and time magic attacks.
- Supportive Effects: Automatically increase SA or EP (your choice) by 10. You can only choose one and it is a permanent effect.
2. Vital Stats
|SA||100||100||+10 (runic element)|
3. Armor Stats
|PR||0||0||Natural PR: 25|
|MR||0||0||Natural MR: 50|
4. Main Stats
|Stat Name||Stat||Race Max||Modifiers|
5. Secondary Stats
|Move Rates||World: 5
|Area Ranges||Throw: 5
Jump Up: 5
Jump Across: 7
|Battle Ranges||Throw: 10
Jump Up: 10
Jump Across: 14
|Magic Stats||Magic Power: 5
|Magic Power: +10|
Skills & Abilities
|Skill or Ability||Effect||Stat & Action Cost||Range & Area||Duration||Skill Points to Skill Mastery||Skill Mastery|
|Necromancy Magic||Able to cast any necromancy spell with its mastery depending on the tier. Tier 1 = 90%, Tier 2 = 70%, Tier 3 = 50%, Tier 4 = 30%, Tier 5 = 10%, Tier 6 = 5%||depends on spell||depends on spell||depends on spell||N/A||Tier 1:90
Tier 6: 5
|Magic Absorb||Using this skill allows you to absorb ½ of the magical damage, having only 1/3rd of it affect your SA. This is a free action.||1 /3 rddamage to SA||self||instant||1 skill point =
2 skill mastery %
|Magic Redirect||This skill allows you to redirect either 25%, 50%, 75% or all of the stored magic damage into your magic spell attack, increasing your total damage by that amount. This is a free action.||N/A||spell's range||instant||1 skill point =
2 skill mastery %
|Magic Store||This ability allows you to store your absorbed magical damage so that you can release it later with the Magic Redirect skill. Using this ability to store absorbed damage costs 25% of the stored damage to SA per round.|
Death elementals roam the country-side seeking those that are about to die. As such, even those that are controlled are not a welcome sight anywhere. The elementals themselves do not do anything with the soul of the dead, despite belief in the contrary. They are merely fascinated by death in all of its aspects.
The death elemental attacks with it’s scythe. It’s gaze can paralyze creatures if it so desires. It can command the undead and spirits, and often raises a small skeleton force and steed to accompany it. Death Elementals are not aggressive, but will fight anything that attacks it or gets in its way. Usually you will only find one unless there is a lot of death in the area.
Death Elementals are equipped with a Spectral Scythe that deals an extra 50 points of damage and 1d20 HP poison damage per round. The scythe cannot be stolen or disarmed and disappears when the elemental is defeated.
1⁄4 pounds of Black Glass: Make a luck check to see if the elemental leaves behind 0.25 pounds of black glass.
1⁄4 pounds of Black Ylem: Replaces Black Glass if successful luck check is lower than 5.
1⁄4 pounds of Onyx: Replaces Blac Glass if successful luck check is 5 and greater but lower than 11.
There is no monetary or equipment reward.
9. Companion Benefits
When summoning the elemental, this elemental will provide the following benefits:
- Necromancy Empowerment: Your magic power is doubled for necromancy spell casting.
- Increased SA: Your SA is increased by x 1.5
- Magic Action Increase: You gain +1 Magic Actions