1. Basic Info
Type: Moderate Size Reptile
Moral Points: -25
Habitat: Phades tend to inhabit dark, dank places where they can be left alone. Their diet consists mostly of molds and fungus, supplemented by the occasional vermin.
Appearance: Humanoid, though pale and ghostly. One can often see through the Phade entirely with only a milky clouding to indicate where the being is. The Phade is a physical being and very solid, and not at all undead. No Phade has eyes, or ears, but are covered with a semi-reptilian Tympanic Membrane.
Runic Element: Space
Runic Element Information:
- Effects on Magic Damage: There is a 20% chance of your psionics magic damage being increased by x 1.5 .
- Effects on Magic Defense: There is a 20% chance for immunity to space magic.
- Supportive Effects: Automatically increase Influnece or SA by 10. You can only choose one and it is a permanent effect.
2. Vital Stats
|SA||100||100||+10 (runic element)|
3. Armor Stats
|PR||77||77||Natural PR: 25; no armor protection against axes|
|MR||96||96||Natural MR: 25; +1 MR against life magic|
|Block||0 Weapon||20 Armor||Does not block against axes or piercing weapons; Does not protect against axes; +5 to Block against magic|
4. Main Stats
|Stat Name||Stat||Race Max||Modifiers|
5. Secondary Stats
|Weight Limits||Carry: 120
Lift 1H: 20
Lift 2H: 40
|Move Rates||World: 6
|Area Ranges||Throw: 4
Jump Up: 6
Jump Across: 8
|Battle Ranges||Throw: 8
Jump Up: 12
Jump Across: 16
|Magic Stats||Magic Power: 5
6. Equipped Weapons
|Location||Item||Attack||Block||DP||Range||Weight||Rune Stone or Enhantments|
|Right Hand||Phade Red Bow||3 + 1d4||0||50||10||0.75||always perfect aim|
|Ammo||20 Steel Arrows + Serrated, Ripping||5 + 1d6 + 1d8||0||50||0||0.3|
7. Equipped Armor
|Arms||Leather Bracers + cured, enchanted, leather sleeve||20||4||6||1.63||Does not block against axes or piercing weapons; Does not protect against axes; +5 to Block against magic|
|Over Garment||Leather Cloak + cured, enchanted, cowl
Leather Robe + cured, enchanted
|Torso||Leather Brigandine + Cured, Enchanted, Belted, Gold Chain Mantle||0||29||36||20.5||no protection against axes; +1 MR against life magic|
|Legs||Leather Greaves + cured, enchanted||0||25||29||13||no protection against axes|
|TOTAL ARMOR VALUES||20||77||96||41.24||no protection against axes; +1 MR against life magic; +5 to Block against magic|
8. Other Items
|Back||Medium Quiver||gives storage space of 25 arrows||0||1.6|
Skills & Abilities
|Skill or Ability||Effect||Stat & Action Cost||Range & Area||Duration||Skill Points to Skill Mastery||Skill Mastery|
|Phade Shot||This skill allows the phade to spend EP into its bow shot to increase its total damage. Every 1 EP
spent increases the total damage by 2.
|weapon's range affecting 1 target||instant||2 skill points =
1 skill mastery %
|Precise Shot||This skill causes your attack to ignore 1/2 of the target's armor so that 1/2 of your damage immediately goes to the target's HP.||20 SA;
|weapon's range affecting 1 target||instant||1 skill point =
1 skill mastery %
Phades leave most unintelligent beings alone unless they need to defend themselves. They give intelligent creatures a warning to leave immediately before attacking to drive them out of their territory. Phades are very territorial.
Phades learn to move quickly and quietly from an early age. They see the space of things without eyes, and light and darkness means nothing to them. In fact, they are technically blind and cannot sense light from any source at all, only able to detect things like fire from it’s heat. They often fashion things like crude bows and slings which have uncanny accuracy. Some
Phades train as assassins and are highly dangerous since they are cunning, devious, and are used to working in the dark. They do not make melee weapons for themselves but are more than capable of using any that they find. Phades are usually encountered in groups of two to ten though higher numbers is possible.
2d% worth of Shillings: You may loot the body for 2d% worth of shillings. If you are trying to pick pocket or steal the money from a living target, you will first need to determine how much shillings the target has by rolling 2d%. Then on a successful pick pocket or steal you will roll the percent dice again, getting a percentage of the target's money.
Any and All Available Loot: You may loot the body of any weapons, armor, and other goods. Only the holster and back pack can be stolen from a living target.