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Profession Bonuses Penalties Weapons & Armor Skill Types
Merchant
  • Get loan for Luck x 10 shillings
  • Starts with Trade and Haggle at 95 Success Rate
  • Can haggle to increase rewards by 25% 
  • Can haggle to give themselves a 10 point bonus to Influence for an instance
  • Max Success Rate for skills dealing with trade increased by 10
  • Max Success Rate for Offensive Skills decreased by 10
  • Merchants can only use light and small weapons like knives and daggers, small swords, throwing weapons, projectile weapons, and whips.
  • Can only wear cloth armor
  • Cannot use shields larger than bucklers
  • Character skills dealing with buying, selling, or trading
  • Certain support skills

 

You excel at trade and can always get a good deal. You know the worth of an item far better than a layperson. You would however find it difficult to fight and to survive out in the wilderness. You prefer light armor and flashy clothes to anything heavy.

The Merchant Profession is all about making a quick shilling. They can sell ice to an Eskimo but they aren't so good with a sword.


1. Bonuses and Penalties

You already know that playing as a merchant grants you 100 skill points during character creation and a 100 shillings per week salary. However these are not the only benefits a merchant receives.

  • A merchant can take out a loan for their Luck x 10 worth of shillings. Once the loan is accepted, the merchant will lose 10% of his or her shillings each game week until the loan + 10% interest is paid. The merchant cannot take out another loan until the loan is paid.

  • A merchant can acquire character skills and support skills that deal with buying, selling, identification, and appraisal for 20% less.

  • A merchant starts with the Trade and Haggle skills at max success rates (95).

  • Merchants have a harder time with combat skills, their cost to acquire being increased by 20% and their max success rate being decreased by 10.

  • Merchants can use haggle to increase the character point reward, any combat spoils, and any currency found by 25%.

  • Merchants can use haggle to give themselves a 10 point bonus to Influence %, which they can use to talk their way out of a battle.

  • Merchants have a max Success Rate for skills dealing with trading, buying, and selling increased by 10, as well as certain support skills related to their craft.

2. Effects on Weapon Usage

Merchants are regrettably cowards and are not skilled in combat. For this reason, merchants can only use light and small weapons like knives and daggers, small swords, throwing weapons, projectile weapons, and whips.


3. Effects on Armor Usage

Merchants only wear cloth armor, which often times is made to look elaborate, and can not use any shields larger than bucklers.

4. Skill Type

Merchants specialize in skills that deal with buying, trading, and selling items and services. Any of the skills listed below would have their Max Success Rate increased by 10 automatically.

Character Skills:

  • Poker Face
  • Trade
  • Haggle
  • Detect Lies
  • Swindle
  • Forgery
  • Resell for Cost
  • Mark Up Value
  • Disregard Tax
  • Befuddle
  • Sell Damaged Item
  • Increase Resell Value
  • Wholesale
  • Rip Off
  • Unfair Trade
  • Expert Resell
  • Closeout
  • Masterful Resell
  • Store Master

Support Skills: 

  • Translate
  • Material Identify
  • Appraisal
  • Linguistics
  • Increased Spoils
  • Point Trade
  • Energy Trade
  • Point Barter

Any skill not listed is not a skill this profession is strong in. Offensive skills have their Max Success Rate decreased by 10.

5. Merchant Abilities

Below are the abilities that you can acquire specifically for merchants. You can think of these as skills though these are always in effect. 

Tier

 Skill

 Effects

 Stat and Action Cost

 Range and Area

 Duration

Success Rate

Prerequisites

Cost to Acquire

1

Basic Salesmanship

This ability grants you the ability to better learn the skills that are within your profession. This ability increases the maximum success rate of affected skills by an additional 5 points. See Skill Types for more information.  N/A self permanent 100 master one of the affected skills. 50

2

Novice Salesmanship

This ability grants you the ability to better learn the skills that are within your profession.  This ability increases the maximum success rate of affected skills by an additional 10 points. See Skill Types for more information. This effect replaces Basic Salesmanship. N/A  self permanent 100 master a Tier 2 affected skill.  100

3

Skilled Salesmanship

This ability grants you the ability to better learn the skills that are within your profession. This ability increases the maximum success rate of affected skills by an additional 15 points. See Skill Types for more information. This effect replaces Basic and Novice Salesmanship.  N/A self permanent 100 master a Tier 3 affected skill. 150

4

Master Salesmanship

This ability grants you the ability to better learn the skills that are within your profession. This ability increases the maximum success rate of affected skills by an additional 20 points. See Skill Types for more information. This effect replaces Basic, Novice, and Skilled Salesmanship.  N/A self permanent 100 master a Tier 4 affected skill 200

version 9.0

version 9.0