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Profession Bonuses Penalties Weapons & Armor Skill Types
Mage
  • Can spend skill points to restore SA.
  • Can determine target's element
  • Can sacrifice 1 attack action for an additional magic action
  • Can exchange SA to increase Magic Power
  • Gains +1 Magic Actions for every 40 Speed
  • Max Success Rate for spells and magic skills increased by 10
  • Takes a penalty of 5 to Initiative
  • All other skills cost 10% more to acquire
  • Max Success Rate for Offensive Skills decreased by 10
  • Will deal 25% less melee damage unless using staff or rod
  • Cannot use heavy weapons
  • Can only wear cloth armor
  • Cannot use shields larger than bucklers
  • Magic Spells of runic element
  • Magic Skills

 

You have spent your whole life focusing on magic. You can cast spells faster than most and with greater effect. You however have a hard time dealing with heavy weapons and armor, but your spells more than make up for it.

The Mage Profession is all about learning and mastering magic as well as any skills and abilities that improve their ability to use magic. They also tend to focus on rune stone creation and spell crafting. It is not a profession that focuses on combat or making money. If you wish to play the all powerful wizard, this is the profession for you.

1. Bonuses and Penalties

You already know that playing as a mage grants you +50 SA and +1 Magic Action. However these are not the only a mage receives.

 

  • A mage can spend accumulated skill points to restore his or her SA at a rate of 2 skill points per 1 stat point.
  • A mage has Max Success Rate for spells and magic skills increased by 10.
  • Mages always deal 25% less melee damage in battle, except for when using staffs or rods.
  • Mages can spend 10 SA to learn what a target's runic element is.
  • A mage can sacrifice 1 attack action for an additional magic action at the cost of 20 EP.
  • A mage can spend SA to increase his or her magic power for that instant at a cost of 5 SA per 1 point of magic power increase.
  • Mages take a penalty of 5 to Initiative.
  • A mage gains a +1 Magic Action for every 40 Speed increase.
  • All other skills cost 10% more to acquire for mages.
  • Max Success Rate for Offensive Skills decreased by 10

2. Effects on Weapon Usage

Mages always deal 25% less melee damage in battle, except for when using staffs or rods. Therefore staffs and rods would be the ideal weapon for a mage, besides of course his or her magic. They can't use heavy weapons like great swords and battle axes.

3. Effects on Armor Usage

Mages are unable to wear heavy armor. They must stick with cloth armor. They also cannot use shields larger than bucklers.

4. Skill Type

Mages specialize in casting spells and empowering their magical connection to their runic element. Therefore any magic spells of their runic element as well as any magic skills have their Max Success Rate increased by 10 automatically.

Any other skill is not a skill this profession is strong in and cost 10% more for the mage to acquire. Offensive skills have their Max Success Rate decreased by 10. 

5. Nage Abilities

Below are the abilities that you can acquire specifically for mages. You can think of these as skills though these are always in effect. 

Tier

 Skill

 Effects

 Stat and Action Cost

 Range and Area

 Duration

Success Rate

Prerequisites

Cost to Acquire

1

Basic Wizardry

This ability grants you the ability to better learn the skills that are within your profession. This ability increases the maximum success rate of affected skills by an additional 5 points. See Skill Types for more information.  N/A self permanent 100 master one of the affected skills. 50

2

Novice

Wizardry

This ability grants you the ability to better learn the skills that are within your profession.  This ability increases the maximum success rate of affected skills by an additional 10 points. See Skill Types for more information. This effect replaces Basic Wizardry. N/A  self permanent 100 master a Tier 2 affected skill.  100

3

Skilled

Wizardry

This ability grants you the ability to better learn the skills that are within your profession. This ability increases the maximum success rate of affected skills by an additional 15 points. See Skill Types for more information. This effect replaces Basic and Novice Wizardry.  N/A self permanent 100 master a Tier 3 affected skill. 150

4

Master

Wizardry

This ability grants you the ability to better learn the skills that are within your profession. This ability increases the maximum success rate of affected skills by an additional 20 points. See Skill Types for more information. This effect replaces Basic, Novice, and Skilled Wizardry.  N/A self permanent 100 master a Tier 4 affected skill 200

version 9.0