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Profession Bonuses Penalties Weapons & Armor Skill Types
Hunter
  • Starts with Animal Talk, Hunting and Identify Animal at 95 Success Rate
  • Starts with Basic Weapons Proficiency: Projectile Weapons and Bow Drawing
  • Can start with one animal companion from the animal companion list
  • Max Success Rate for skills dealing with trade increased by 10

All other skills cost 10% more to acquire

  • +5 to Bow Power
  • Cannot dual wield or use two-handed weapons
  • Can load projectile weapons twice per support action
  • Can only wear cloth or chain armor
  • Can't use shields larger than bucklers
  • Offensive Skills - Projectile Weapons
  • Taming skills
  • Skills that deal with hunting and tracking

 

You know how to live off of the land. You excel at tracking, can tell what is edible and is not, and can identify that strange creature with ease. Throwing weapons and projectile weapons are your tools of trade and you can easily become a part of the environment you are in - as long as that environment isn't a city. You leave the heavy armor and the heavy weapons to others.

The Hunter Profession is all about living off of the land. They are a great part of any adventuring party as they would be able to find safe and edible food and water sources and handle the flying enemies with ease.

1. Bonuses and Penalties

You already know that playing as a hunter gives your character 50 stat points and skill points at character creation as well as 50 shillings per week salary. However these are not the only benefits a hunter receives.

  • A hunter starts with Animal Talk, Hunting and Identify Animal at 95 Success Rate
  • A hunter starts with Basic Weapons Proficiency: Projectile Weapons and Bow Drawing.
  • A hunter can start with one animal companion, gaining this companion during character creation by spending half of the animal's shilling cost in skill points.
  • Hunters have an increase to the max success rate for skills that deal with projectile weapons, hunting, tracking, and animals of +10.
  • All other skills cost 10% more to acquire

2. Effects on Weapon Usage

Hunters receive a +5 to Bow Power and deal 10% more damage with throwing and projectile weapons. They cannot use any weapon that must be wielded with two hands and cannot dual wield. They can load their projectile weapons twice per support action.


3. Effects on Armor Usage

Hunters are unable to wear heavy armor. They must stick with cloth armor or chain armor. They also cannot use shields larger than bucklers.

4. Skill Type

Hunters specialize in skills that deal with animals, hunting, and surviving off of the land. Any of the skills listed below would have their Max Success Rate increased by 10 automatically.

Offensive Skills:

Offensive Skills: Projectile Weapons

Offensive Skills: Throwing Weapons

Character Skills:

  • Horsemanship
  • All Animal Skills (such as animal talk, taming skills, and related skills)

Support Skills:

  • Identify Animal
  • First Aide
  • Hide
  • Skillful Climbing
  • Herbal Knowledge
  • Trap Setting
  • Basic Traps Knowledge
  • Tracking

Any skill not listed is not a skill this profession is strong in. 

5. Hunter Abilities

Below are the abilities that you can acquire specifically for hunters. You can think of these as skills though these are always in effect. 

Tier

 Skill

 Effects

 Stat and Action Cost

 Range and Area

 Duration

Success Rate

Prerequisites

Cost to Acquire

1

Basic Hunting

This ability grants you the ability to better learn the skills that are within your profession. This ability increases the maximum success rate of affected skills by an additional 5 points. See Skill Types for more information.  N/A self permanent 100 master one of the affected skills. 50

2

Novice Hunting

This ability grants you the ability to better learn the skills that are within your profession.  This ability increases the maximum success rate of affected skills by an additional 10 points. See Skill Types for more information. This effect replaces Basic Hunting. N/A  self permanent 100 master a Tier 2 affected skill.  100

3

Skilled

Hunting

This ability grants you the ability to better learn the skills that are within your profession. This ability increases the maximum success rate of affected skills by an additional 15 points. See Skill Types for more information. This effect replaces Basic and Novice Hunting.  N/A self permanent 100 master a Tier 3 affected skill. 150

4

Master

Hunting

This ability grants you the ability to better learn the skills that are within your profession. This ability increases the maximum success rate of affected skills by an additional 20 points. See Skill Types for more information. This effect replaces Basic, Novice, and Skilled Hunting.  N/A self permanent 100 master a Tier 4 affected skill 200

version 9.0