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Profession Bonuses Penalties Weapons & Armor Skill Types
Scholar
  • Double Stat Points or Skill Points from Character Point Exchanging
  • Starts with Study Habits
  • All skills cost 20% less to acquire
  • Can choose save their turn for the end of the round

Skill stat costs increased by 10%

  • Automatically deal 25% less damage in melee combat than other characters would unless using staff or rod
  • Scholars are actually more effective with staffs  and rods and deal 10% more damage with those weapons, as well as increase their block value by 20%.
  • Cannot use shields larger than bucklers
  • Can only wear cloth armor

Depends on school of study

 

You have made it a career to know things. You learn skills well but you have a hard time with combat and violence. You approach everything academically.

The Scholar Profession is all about learning and education. It is not a profession that focuses on combat or making money. This profession is probably the best profession for you if your goal is simply to learn and master skills quickly and easily. This is not the profession for you if you  wish to play the warrior or wish to excel at combat.


1. Initial Bonuses and Penalties

You already know that playing as a scholar increases the character points you are rewarded by x 1.5. You also know that it causes you to lose 25% of your character's shillings per week towards your educational loans and that all of your currency must be converted to shillings by the end of the game week to prevent from cheating on this penalty. However these are not the only a scholar receives.

  • A scholar also has a better Character Point to Skill Point exchange rate. The rate for a scholar is double that of a normal player.
  • A scholar starts with Study Habits.
  • All skills cost 20% less to acquire but their stat costs are increased by 10%.
  • Scholars however always deal 25% less melee damage in battle, except for when using staffs or rods.
  • Scholars can elect to go later in combat. If a scholar has a greater initiative, they don't have to go if they aren't ready to do so. Most scholars will choose to go last in combat so they can better observe the flow of battle and better be prepared.

2. Schools of Study

Scholars can receive an increase of 5 to a skills Max Success Rate when learning skills in their chosen school of study. A school of study must be chosen at the start and cannot be changed until all of the skills in that school of study are mastered. For most scholars, this will be their school of study for life.

The schools of study are:

  • School of Combat: the scholar chooses to focus on offensive combat study; affects all offensive skills
  • School of Defensive Strategies: the scholar chooses to focus on defense; affects all defensive skills
  • School of Commerce: the scholar chooses to focus on the skills and abilities that deal with trading, buying, and selling
  • School of Cultural Studies: the scholar chooses to focus on the skills and abilities that deal with cultures and cultural study, the study of languages, and interacting with others
  • School of Magical Study: the scholar chooses to focus on all things magic
  • School of Archaeological Study: the scholar focuses on skills and abilities that deal with exploring ancient ruins and societies; affects skills related to exploration such as trap knowledge, lore, and translate skills

 

3. Effects on Weapon Usage

Scholars are not warriors. They are less effective at any kind of weapon usage, including unarmed combat, and therefore automatically deal 25% less damage in melee combat than other characters would. This penalty only applies to melee weapons, not projectile or thrown weapons. This penalty also does not apply to staffs and rods. Therefore a scholar would be wise to wield either a staff, rod, a throwing weapon, or a projectile weapon.

Scholars are actually more effective with staffs  and rods and deal 10% more damage with those weapons, as well as increase their block value by 20%.


4. Effects on Armor Usage

Scholars are unable to wear heavy armor. They must stick with cloth armor. They also cannot use shields larger than bucklers.

5. Scholar Abilities

Below are the abilities that you can acquire specifically for merchants. You can think of these as skills though these are always in effect. 

Tier

 Skill

 Effects

 Stat and Action Cost

 Range and Area

 Duration

Success Rate

Prerequisites

Cost to Acquire

1

Basic Learning

This ability grants you the ability to better learn the skills that are within your profession. This ability increases the maximum success rate of affected skills by an additional 5 points. See Skill Types for more information.  N/A self permanent 100 master one of the affected skills. 50

2

Novice Learning

This ability grants you the ability to better learn the skills that are within your profession.  This ability increases the maximum success rate of affected skills by an additional 10 points. See Skill Types for more information. This effect replaces Basic Learning. N/A  self permanent 100 master a Tier 2 affected skill.  100

3

Skilled Learning

This ability grants you the ability to better learn the skills that are within your profession. This ability increases the maximum success rate of affected skills by an additional 15 points. See Skill Types for more information. This effect replaces Basic and Novice Learning.  N/A self permanent 100 master a Tier 3 affected skill. 150

4

Master Scholar

This ability grants you the ability to better learn the skills that are within your profession. This ability increases the maximum success rate of affected skills by an additional 20 points. See Skill Types for more information. This effect replaces Basic, Novice, and Skilled Learning.  N/A self permanent 100 master a Tier 4 affected skill 200

version 9.0