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Profession Bonuses Penalties Weapons & Armor Skill Types
Monk
  • Can spend EP for more melee power
  • Starts with Punch at 95 Success Rate
  • Can sacrifice a magic action for a free attack
  • Can use EP as PR
  • Max Success Rate for Unarmed Offense Skills increased by 10

Other skills cost 10% more to acquire

  • Uses no weapons, gloves, blunt martial arts weapons, or rods only
  • Can only wear cloth armor
  • Cannot use shields
  • Offensive Skills - Unarmed
  • Skills dealing with Chi

 

You have dedicated your life to perfecting your body as both a weapon and a shield. You are not the initial heavy-hitter or the tank, but you will be the last one standing.

The Monk Profession is all about fine tuning ones body as the perfect weapon. 


1. Bonuses and Penalties

You already know that playing as a monk grants you 100 additional character points during character creation. However these are not the only benefits a monk receives.

  • A monk can spend EP for more melee power, at a rate of 2 EP per additional point of Melee Power.

  • A monk starts with Punch at 95 Success Rate.

  • A monk can sacrifice one magic action for an additional quick melee attack, once per round.

  • Monks can use EP as PR at a rate of 2 EP per 1 PR, to defend against an attack.

  • Other skills cost 10% more to acquire.

  • Merchants have a max Success Rate for Offensive Skills - Unarmed and Chi Related skills increased by 10.

2. Effects on Weapon Usage

Monks use their bodies as weapons, therefore they don't need actual weapons. They can use anything that would add to their punching or kicking, such as gloves, gauntlets, as well as nunchucks, sais, and rods. While a monk will learn to use other weapons, they will receive a -1 initiative penalty if they use any other type of weapon.


3. Effects on Armor Usage

Monks can only wear cloth armor and can't use shields.

4. Skill Type

Monks specialize in skills that better hone their bodies as weapons. Any of the skills listed below would have their Max Success Rate increased by 10 automatically.

Offensive Skills:

  • Offensive Skills - Unarmed

Defensive Skills:

  • Defensive Stance
  • Distraction
  • Chi Magic Shield
  • Chi Shield
  • Self Defense Techniques
  • Chi Defense
  • Poison Block

Support Skills:

  • Skilled Concentration
  • Meditate
  • Skipping Sleep
  • Chi Knowledge
  • Chi Focus (and skills that branch from it)
  • Drain EP
  • Drain SA
  • Drain HP

Any skill not listed is not a skill this profession is strong in.

5. Monk Abilities

Below are the abilities that you can acquire specifically for monks. You can think of these as skills though these are always in effect. 

Tier

 Skill

 Effects

 Stat and Action Cost

 Range and Area

 Duration

Success Rate

Prerequisites

Cost to Acquire

1

Basic Martial Arts

This ability grants you the ability to better learn the skills that are within your profession. This ability increases the maximum success rate of affected skills by an additional 5 points. See Skill Types for more information.  N/A self permanent 100 master one of the affected skills. 50

2

Novice

 Martial Arts

This ability grants you the ability to better learn the skills that are within your profession.  This ability increases the maximum success rate of affected skills by an additional 10 points. See Skill Types for more information. This effect replaces Basic Martial Arts. N/A  self permanent 100 master a Tier 2 affected skill.  100

3

Skilled

 Martial Arts

This ability grants you the ability to better learn the skills that are within your profession. This ability increases the maximum success rate of affected skills by an additional 15 points. See Skill Types for more information. This effect replaces Basic and Novice Martial Arts.  N/A self permanent 100 master a Tier 3 affected skill. 150

4

Master

 Martial Arts

This ability grants you the ability to better learn the skills that are within your profession. This ability increases the maximum success rate of affected skills by an additional 20 points. See Skill Types for more information. This effect replaces Basic, Novice, and Skilled Martial Arts.  N/A self permanent 100 master a Tier 4 affected skill