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Profession Bonuses Penalties Weapons & Armor Skill Types
Cleric

 

  • Starts with Invoked Spirit and Sense Alignment at 95 Success Rate
  • Can make a influence check to decrease the costs of items and services by half
  • Max Success Rate for skills dealing with trade increased by 10

Max Success Rate for Offensive Skills decreased by 10

  • Can only use light and small weapons like knives and daggers, small swords, throwing weapons, projectile weapons, rods, staffs, and whips.
  • Can only wear cloth armor
  • Cannot use shields
  • Character skills dealing with spirituality
  • Certain support skills

 

You have devoted your life to your deity and the service of your church. In order to protect your religion and its followers, you will stop at nothing.

The Cleric Profession is all about serving one's god or gods, above all else - even the law and one's self.


1. Bonuses and Penalties

You already know that playing as a cleric grants you 100 skill points during character creation and starts you with a light alignment. However these are not the only benefits a cleric receives.

  • Starts with Invoked Spirit and Sense Alignment at 95 Success Rate
  • Can make a influence check to decrease the costs of items and services by half
  • Max Success Rate for skills dealing with trade increased by 10
  • Max Success Rate for Offensive Skills decreased by 10

2. Effects on Weapon Usage

Clerics are stalwarts of faith and godliness. They tend to abhor combat, but in order to do the will of their god they have trained themselves how to use certain weapons. Therefore, they can only use light and small weapons like knives and daggers, small swords, throwing weapons, projectile weapons, rods, staffs, and whips.


3. Effects on Armor Usage

Clerics only wear cloth armor and can not use any shields.

4. Skill Type

Clerics specialize in skills that deal with spirituality. Any of the skills listed below would have their Max Success Rate increased by 10 automatically.

Character Skills:

  • Glamour
  • Spiritual Glow
  • Calming Aura
  • Gift of Tongues
  • Conversion
  • Positive Energy
  • Reading the Scriptures
  • Intimidation
  • Fear
  • Curse of Tongues
  • Negative Energy
  • Misreading the Scriptures
  • Prayer

Support Skills: 

  • Invoked Spirit
  • Religious Might
  • Sense Alignment
  • Sense Emotion
  • Spirit Sight
  • Phantom Hunter
  • Spiritual Communicate
  • Laying Hands
  • Confessional Atonement
  • Binding of the Natural Spirits
  • Lore
  • Sigil Identify
  • Identify Curse

Defense Skills:

  • Keep Self
  • Religious Sanctuary
  • Spirit Armor
  • Divine Protection
  • Demonic Protection

Any skill not listed is not a skill this profession is strong in. 

5. Cleric Abilities

Below are the abilities that you can acquire specifically for clerics. You can think of these as skills though these are always in effect. 

Tier

 Skill

 Effects

 Stat and Action Cost

 Range and Area

 Duration

Success Rate

Prerequisites

Cost to Acquire

1

Basic Spirituality

This ability grants you the ability to better learn the skills that are within your profession. This ability increases the maximum success rate of affected skills by an additional 5 points. See Skill Types for more information.  N/A self permanent 100 master one of the affected skills. 50

2

Novice

 Spirituality

This ability grants you the ability to better learn the skills that are within your profession.  This ability increases the maximum success rate of affected skills by an additional 10 points. See Skill Types for more information. This effect replaces Basic Spirituality. N/A  self permanent 100 master a Tier 2 affected skill.  100

3

Skilled

 Spirituality

This ability grants you the ability to better learn the skills that are within your profession. This ability increases the maximum success rate of affected skills by an additional 15 points. See Skill Types for more information. This effect replaces Basic and Novice Spirituality.  N/A self permanent 100 master a Tier 3 affected skill. 150

4

Master

 Spirituality

This ability grants you the ability to better learn the skills that are within your profession. This ability increases the maximum success rate of affected skills by an additional 20 points. See Skill Types for more information. This effect replaces Basic, Novice, and Skilled Spirituality.  N/A self permanent 100 master a Tier 4 affected skill 200