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1. Swords Offensive Skills Progression Tree

2. Swords Offensive Skills

 Tier

 Skill

 Effects

 Stat and Action Cost

 Range and Area

 Duration

Success Rate

Prerequisites

Cost to Acquire
1 Basic Weapons Proficiency This ability increases the damage that you can do with your weapon because you are now more proficient with that weapon. It does so by increasing the weapon's attack value by 1d10. These effects are permanent. You must choose a weapon type to be proficient in when acquiring the ability and must repurchase the ability per weapon type. The weapon types are: swords, scythes, knives & daggers, thrusting weapons, axes, bashing weapons, whips, bows & crossbows, guns, rune cannons, thrown weapons, and unarmed combat. N/A self instant 100 N/A  50
1       Empathic Combat   This ability allows for your emotions to fuel your melee damage. If you attack an enemy with a melee attack, including melee attack skills, and are filled with anger, and apply this ability to that melee attack, your character's Melee Power will be increased by + 10 for that attack. If your character has opposite feelings, such as happiness when melee attacking an enemy and this ability, the attack simply won't do any damage. You can call upon this instant effect ability at any time by spending 5 SA. 5 SA; Free Action  self instant 60 Your character must have the Empathy talent  25

1

Trained Strike

This attack does +8 points of damage in gives a +5 to Critical Hit%.

5 EP; 1 attack

1 hex forward affecting 1 target

instant

60

N/A

25
2 2-Handed Proficiency  This ability allows you to apply double melee power damage when using 2-handed weapons.  N/A self permanent 100 Basic Weapons Proficiency mastered 80

2

2-Hit Combo

Attack twice doing weapon damage + melee damage with each hit, critical damage is only for the last hit.

20 EP; 1 attack

weapon's range affecting 1 to 2 targets

instant

55

Trained Strike mastered and Basic Weapons Proficiency acquired

 100

2

Angled Slash

This does 25 points of Damage

15 EP, 1 attack

Weapon range affecting 1 target

instant

55

Trained Strike mastered

90
2 Combat Endurance This ability causes you to use only one half of the EP cost for all offensive skills and moves. This is a permanent effect.   N/A self permanent 100 You need to have at least one offensive skill mastered 100
2 Dual Wielding Swords This ability allows you to dual wield small swords. When dual wielding you must spend 5 EP per attack, unless you have the Ambidexterous talent which negates the stat cost.  5 EP; Free Action  self instant 55 Trained Strike mastered or have the Ambidexterous talent 90
2 Enforce This ability allows you to spend SA to enforce your skills so that when using skills to attack a target, the target’s chance of evasion decreases. You can decrease the target’s Evade % by 1 point with every 2 SA spent with this skill.   2 SA per 1 point; 1 support per 10 points 1 target instant 55 You must have at least one offensive skill mastered 100
2 Hunting With this ability you can increase your damage against a predetermined beast type by + 1d20. You must make it know to the GM the type of beast you are wishing to hunt when you use this skill, which are: insect, small mammal, large mammal, small reptile, large reptile, small fowl, large fowl, skeleton, spirit, zombie, vampire, dragon, a particular race, water creature, etc. Once you have determined what you are hunting, the effects of this ability will only work for that type of target. If you wish to hunt another type, you will have to use this ability again.   20 SA; Free Action self 1d10 hours 55 You must have the Identify Animal skill  100
2 Mounted Warrior  With this ability you are able to use melee skills while on a mount N/A self permanent 100 Horsemanship acquired 80
2 Novice Weapons Proficiency This ability increases the damage that you can do with your weapon because you are now more proficient with that weapon. It does so by increasing the weapon's attack value by + 1d12. You also get +5 to Aim. These effects are permanent. You must choose a weapon type to be proficient in when acquiring the ability and must repurchase the ability per weapon type. The weapon types are: swordsscythesknives & daggersthrusting weaponsaxesbashing weaponswhipsbows & crossbowsgunsrune cannonsthrown weapons, and unarmed combat.  N/A self permanent 100 Basic Weapons Proficiency acquired 100
3    2-Handed Mastery  This ability allows you to apply your character's Aim stat as a penalty to the target's Evade chances when attacking with a two-handed weapon, by simply spending 10 SA with your attack. 10 SA; 1 support self instant 100 2-Handed Proficiency mastered 140
3 Dual Mastery  This ability increases your total damage by allowing you to apply your melee power for each attack instead of only for the first attack when dual wielding.  N/A self permanent 100 You must have the dual wielding skill for the weapon you are dual wielding and the basic weapons proficiency for that weapon. This ability only applies on weapons that meet these requirements 150

3

Full Moon Attack

Using this skill allows you to attack all targets in reach. This skill increases your damage by + 35.

30 EP; 1 attack, 1 support

weapon's range around user

instant

50

2-Hit Combo mastered

150
3 Increased Offense Using this ability increases your damage value of your attack by 5d12 worth of points. This is an instant effect ability that can be applied to any attack of offensive skill simply by spending 20 EP  20 EP; Free Action  self instant 50 Combat Endurance mastered 140
3 Skilled Weapons Proficiency This ability increases the damage that you can do with your weapon because you are now more proficient with that weapon. It does so by increasing the weapon's attack value by + 1d20. You also get +10 to Aim, +5 to Melee, Throw, and Bow Power. These effects are permanent. You must choose a weapon type to be proficient in when acquiring the ability and must repurchase the ability per weapon type. The weapon types are: swordsscythesknives & daggersthrusting weaponsaxesbashing weaponswhipsbows & crossbowsgunsrune cannonsthrown weapons, and unarmed combat.  N/A self permanent 100 Novice Weapons Proficiency acquired 150

3

Slash & Stab

This increases your damage by +40 and 10% of the damage goes past the target's armor.

30 EP; 1 attack, 1 support

Weapon range affecting 1 target

instant

50

2-Hit Combo mastered

 130

4

3-Hit Combo

Attack three times doing weapon damage + melee damage with each hit, critical damage is only for the last hit.

40 EP; 1 attack 1 support

weapon's range affecting 1 to 3 targets

instant

45

Slash & Stab or Full Moon Attack mastered

200
4 Advanced Weapons Proficiency This ability increases the damage that you can do with your weapon because you are now more proficient with that weapon. It does so by increasing the weapon's attack value by + 1d20. You also get +10 to Aim, +10 to Melee, Throw, and Bow Power and +5 to Critical Hit. These effects are permanent. You must choose a weapon type to be proficient in when acquiring the ability and must repurchase the ability per weapon type. The weapon types are: swordsscythesknives & daggersthrusting weaponsaxesbashing weaponswhipsbows & crossbowsgunsrune cannonsthrown weapons, and unarmed combat.  N/A self permanent 100 Skilled Weapons Proficiency acquired 200

4

Cleave

This skill must be used with a 2-Handed sword. This attack doubles your Melee Power and increases the attack by 55. 5% of the attack goes straight to HP.

45 EP; 1 attack 1 support

Weapon range affecting 1 target

instant

45

2-Handed Proficiency ability acquired

180

4

Forceful Thrust

Your damage is increased by 40. Only torso armor applies, and 20% of the damage goes directly to HP.

40 EP; 1 attack 2 support

1 hex affecting 1 target

instant

45

Either Swordplay ability acquired or Knifeplay ability acquired

180

5

Brutal Slash

This doubles your Melee Power and increases the damage by 65.

50 EP; 2 attack 2 suppor

Weapon range affecting 1 target

instant

40

Forceful Thrust mastered

250

5

Mortal Slice

This skill can only be used with a 2-Handed sword. This skill gives the chance of an instant kill by adding the roll of a 1d6 to your attack. Should you roll a 6 your target would be killed instantly.

55 EP; 1 attack 2 support

Weapon range affecting 1 target

instant

40

Cleave mastered

250

5

Rapid Slash

Roll 2d4. The number shown on the dice indicated how many hits you make with your weapon. You do not add melee power to any of the attacks, and each attack has to be evaded or defended from separately.

50 EP; 1 attack 2 support

weapon's range affecting 1 target

instant

40

3-Hit Combo mastered

230

5

Twin Moon Attack

Using this skill allows you to attack all targets in reach twice. This skill increases your damage by + 40 for each hit. 

55 EP; 2 attack 2 support

weapon's range around user

instant

40

3-Hit Combo mastered

250
5 Weapons Mastery This ability increases the damage that you can do with your weapon because you are now more proficient with that weapon. It does so by increasing the weapon's attack value by +2d20. You also get +10 to Aim, +10 to Melee, Throw, and Bow Power and +10 to Critical Hit. These effects are permanent. You must choose a weapon type to be proficient in when acquiring the ability and must repurchase the ability per weapon type. The weapon types are: swordsscythesknives & daggersthrusting weaponsaxesbashing weaponswhipsbows & crossbowsgunsrune cannonsthrown weapons, and unarmed combat  N/A self permanent 100 Advanced Weapons Proficiency acquired  250

6

4-Hit Combo

Attack four times doing weapon damage + melee damage with each hit, critical damage is only for the last hit.

60 EP; 2 attack 1 support

weapon's range affecting 1 to 4 targets

instant

35

One of the following must be mastered: Whirlwind, Twin Moon Attack, Rapid Slash, Whirling Blades, Roundhouse Smash, or Deadly Baton

300

6

Bone Scraper

This attack doubles your Melee Power and increases the attack by 90. Also 20% of the damage dealt automatically goes to HP.

60 EP; 1 attack 2 support

Weapon range affecting 1 target

instant

35

Brutal Slash mastere

300