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1. Scythes Offensive Skills Progression Tree

Offensive Skills Scythes v9

2. Scythes Offensive Skills

Tier

Skill

Effects

Stat and Action Cost

Range and Area

 Duration

Success Rate

Prerequisites

Cost to Acquire
1 Basic Weapons Proficiency This ability increases the damage that you can do with your weapon because you are now more proficient with that weapon. It does so by increasing the weapon's attack value by x 1.25. These effects are permanent. You must choose a weapon type to be proficient in when acquiring the ability and must repurchase the ability per weapon type. The weapon types are: swords, scythes, knives & daggers, thrusting weapons, axes, bashing weapons, whips, bows & crossbows, guns, rune cannons, thrown weapons, and unarmed combat.   N/A self permanent 100  N/A 50
1 Empathic Combat  This ability allows for your emotions to fuel your melee damage. If you attack an enemy with a melee attack, including melee attack skills, and are filled with anger, and apply this ability to that melee attack, your character's Melee Power will be increased by + 10 for that attack. If your character has opposite feelings, such as happiness when melee attacking an enemy and this ability, the attack simply won't do any damage. You can call upon this instant effect ability at any time by spending 5 SA. 5 SA; Free Action   self instant 60  Your character must have the Empathy talent 25

1

Trained Strike

This attack does +8 points of damage in gives a +5 to Critical Hit%.

5 EP; 1 attack

1 hex forward affecting 1 target

instant

60

N/A

25
2 2-Handed Proficiency  This ability increases the total damage of your two-handed strike by x 1.25  N/A self permanent 100  Basic Weapons Proficiency mastered 80

2

2-Hit Combo

Attack twice doing weapon damage + melee damage with each hit, critical damage is only for the last hit.

20 EP; 1 attack

weapon's range affecting 1 to 2 targets

instant

55

Trained Strike mastered and Weapon Mastery ability

100
2 Combat Endurance  This ability causes you to use only one half of the EP cost for all offensive skills and moves. This is a permanent effect.  N/A self permanent 100  You need to have at least one offensive skill mastered 100
2 Enforce  This ability allows you to spend SA to enforce your skills so that when using skills to attack a target, the target’s chance of evasion decreases. You can decrease the target’s Evade % by 1 point with every 2 SA spent with this skill.    2 SA per 1 point; 1 support per 10 points  1 target instant 55  You must have at least one offensive skill mastered 100
2 Hunting  With this ability you can increase your damage against a predetermined beast type by x 1.5. You must make it know to the GM the type of beast you are wishing to hunt when you use this skill, which are: insect, small mammal, large mammal, small reptile, large reptile, small fowl, large fowl, skeleton, spirit, zombie, vampire, dragon, a particular race, water creature, etc. Once you have determined what you are hunting, the effects of this ability will only work for that type of target. If you wish to hunt another type, you will have to use this ability again.  20 SA; Free Action  self 1d10 hours 55 You must have the Identify Animal skill   100

2

Leg Swipe

You slash at your opponent from an overhead angle. This does 20 points of Damage and the target has to  pass a Speed Check or will fall down having to spend a support action and entire movement to stand back up.

15 EP, 1 attack

Weapon range affecting 1 target

instant

55

Trained Strike mastered

80

2

Momentum Swing

When you use this skill you hit the target with such force that it knocks the target back 1d6 spaces. The target is also dealt Melee Damage + Your Strength Score and you can make a strength check to knock down the target.

30 EP; 1 attack, 1 support

Weapon range affecting 1 target

instant

55

Trained Strike mastered

90
2 Mounted Warrior  With this ability you are able to use melee skills while on a mount  N/A self permanent 100  Horsemanship acquired 80
2 Novice Weapons Proficiency This ability increases the damage that you can do with your weapon because you are now more proficient with that weapon. It does so by increasing the weapon's attack value by x 1.5. You also get +5 to Aim. These effects are permanent. You must choose a weapon type to be proficient in when acquiring the ability and must repurchase the ability per weapon type. The weapon types are: swords, scythes, knives & daggers, thrusting weapons, axes, bashing weapons, whips, bows & crossbows, guns, rune cannons, thrown weapons, and unarmed combat.   N/A self permanent 100 Basic Weapons Proficiency acquired 100
3 2-Handed Mastery  This ability allows you to apply your character's Aim stat as a penalty to the target's Evade chances when attacking with a two-handed weapon, by simply spending 10 SA with your attack. 10 SA; 1 support  self instant 100 2-Handed Proficiency acquired 140

3

Bash & Swipe

With this skill you first bash the target with the flat side of the scythe and then slice into the target with a single attack. This increases your damage by +40 and you have a Strength Check to daze the target for 1 round.

30 EP; 1 attack, 1 support

Weapon range affecting 1 target

instant

50

2-Hit Combo mastered

140

3

Full Moon Attack

Using this skill allows you to attack all targets in reach. This skill increases your damage by + 35.

30 EP; 1 attack, 1 support

weapon's range around user

instant

50

2-Hit Combo mastered

150
3 Increased Offense  Using this ability increases your damage value of your attack by 5d12 worth of points. This is an instant effect ability that can be applied to any attack of offensive skill simply by spending 20 EP  20 EP; Free Action   self instant 50  Combat Endurance mastered 140
3 Skilled Weapons Proficiency This ability increases the damage that you can do with your weapon because you are now more proficient with that weapon. It does so by increasing the weapon's attack value by x 1.75. You also get +10 to Aim, +5 to Melee, Throw, and Bow Power. These effects are permanent. You must choose a weapon type to be proficient in when acquiring the ability and must repurchase the ability per weapon type. The weapon types are: swords, scythes, knives & daggers, thrusting weapons, axes, bashing weapons, whips, bows & crossbows, guns, rune cannons, thrown weapons, and unarmed combat.   N/A self permanent 100 Novice Weapons Proficiency acquired 150

3

Thrust & Swipe

With this skill you first thrust into the target with the thrusting point attached to the head of the scythe and then slice into the target with a single attack. This increases your damage by +40 and the entire damage given the thrusting attack effect of having 20% of the damage go to the target's HP.

30 EP; 1 attack, 1 support

Weapon range affecting 1 target

instant

50

2-Hit Combo mastered and must have a thrusting point attached to your equipped scythe.

140

3

Upward Swipe

With this skill you slice upward with extra momentum, dealing an extra 35 points of damage as well as throwing the target back 1 hex causing the target to land on its ass. The target must then spend a support action and entire movement to get back up.

30 EP; 1 attack, 2 support

Weapon range affecting 1 target

instant

50

Either Leg Swipe or Momentum Swing mastered

150

4

3-Hit Combo

Attack three times doing weapon damage + melee damage with each hit, critical damage is only for the last hit.

40 EP; 1 attack 1 support

weapon's range affecting 1 to 3 targets

instant

45

Either Thrust & Swipe, Bash & Swipe, or Full Moon Attack mastered

200
4 Advanced Weapons Proficiency This ability increases the damage that you can do with your weapon because you are now more proficient with that weapon. It does so by increasing the weapon's attack value by x 1.75. You also get +10 to Aim, +10 to Melee, Throw, and Bow Power and +5 to Critical Hit. These effects are permanent. You must choose a weapon type to be proficient in when acquiring the ability and must repurchase the ability per weapon type. The weapon types are: swords, scythes, knives & daggers, thrusting weapons, axes, bashing weapons, whips, bows & crossbows, guns, rune cannons, thrown weapons, and unarmed combat.  N/A self permanent 100  Skilled Weapons Proficiency acquired 200

4

Reap & Return

This skill allows you to throw your scythe at a target's head and the scythe returns to you. The damage is increased by +15, you would apply throw power, and only the target's helmet applies. Your Aim is increased by 10 as well.

30 EP & 20 SA; 1 attack 1 support

throw range affecting 1 target

instant

45

Upward Swipe mastered

200

4

Reaper's Dance

With this skill you first move your entire movement range to any hex you can reach, hitting any target you can reach doing so doing normal damage +20. You then come back to where you started the same way you went hitting the same targets again doing another normal damage + 20. On your way back, the targets have the Behind + Distracted Evade Penalties.

45 EP; 2 attack 2 support

movement range + weapon range affecting any target you can reach

instant

45

Full Moon Attack mastered and either Bash & Swipe or Thrust & Swipe mastered

200

5

The Can Opener

With this skill you brutally swing your scythe upwards at the target so that the underside of it catches the target under the chin. You continue your upward movement, yanking the target up with your swing throwing the target to the hex behind you. Your melee power is doubled against the target and only helmet armor applies. After the attack the helmet is ripped off of the target and falls to the ground next to the target, the target can spend a support action to reacquire and equip the helmet on its turn. If any target, friend or foe, is in the hex behind you, that target receives the thrown target's strength as damage.

55 EP; 2 attack 2 support

Weapon range affecting 1 target and the hex behind you

instant

40

Reap & Return mastered

250

5

Twin Moon Attack

Using this skill allows you to attack all targets in reach twice. This skill increases your damage by + 40 for each hit. 

55 EP; 2 attack 2 support

weapon's range around user

instant

40

3-Hit Combo mastered

250
5 Weapons Mastery  This ability increases the damage that you can do with your weapon because you are now more proficient with that weapon. It does so by increasing the weapon's attack value by x 2. You also get +10 to Aim, +10 to Melee, Throw, and Bow Power and +10 to Critical Hit. These effects are permanent. You must choose a weapon type to be proficient in when acquiring the ability and must repurchase the ability per weapon type. The weapon types are: swords, scythes, knives & daggers, thrusting weapons, axes, bashing weapons, whips, bows & crossbows, guns, rune cannons, thrown weapons, and unarmed combat.   N/A self permanent 100  Advanced Weapons Proficiency Acquired 250

6

4-Hit Combo

Attack four times doing weapon damage + melee damage with each hit, critical damage is only for the last hit.

60 EP; 2 attack 1 support

weapon's range affecting 1 to 4 targets

instant

35

One of the following must be mastered: Whirlwind, Twin Moon Attack, Rapid Slash, Whirling Blades, Roundhouse Smash, or Deadly Baton

300

6

The Reaper

This powerful blow increases your damage by 90, and there is a 1&6 chance of the hit killing the target (decided by rolling a 6 on a 1d6).

60 EP; 2 attacks 2 support

Weapon range affecting 1 target

instant

35

The Can Opener mastered

300