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1. Axes Offensive Skills Progression Tree

Offensive Skills Axes v9

 

2. Axes Offensive Skills

Tier

Skill

Effects

Stat and Action Cost

Range and Area

 Duration

Success Rate

Prerequisites

Cost to Acquire
1 Basic Weapons Proficiency This ability increases the damage that you can do with your weapon because you are now more proficient with that weapon. It does so by increasing the weapon's attack value by x 1.25. These effects are permanent. You must choose a weapon type to be proficient in when acquiring the ability and must repurchase the ability per weapon type. The weapon types are: swords, scythes, knives & daggers, thrusting weapons, axes, bashing weapons, whips, bows & crossbows, guns, rune cannons, thrown weapons, and unarmed combat.  N/A self permanent 100 N/A 50
1 Empathic Combat  This ability allows for your emotions to fuel your melee damage. If you attack an enemy with a melee attack, including melee attack skills, and are filled with anger, and apply this ability to that melee attack, your character's Melee Power will be increased by + 10 for that attack. If your character has opposite feelings, such as happiness when melee attacking an enemy and this ability, the attack simply won't do any damage. You can call upon this instant effect ability at any time by spending 5 SA. 5 SA; Free Action    self instant 60 Your character must have the Empathy talent  25
1 The Barbarian  Your character is a natural barbarian. As such you are not keen on using wimpy projectile weapons or flashy spells. Give the barbarian an axe or a hammer any day. Due to this ability, you may choose either Blunt Weapons or Axes for Basic Weapons Proficiency free of charge to start with. Your character will also increase their damage power with chopping or bashing weapons by an extra + 5. However your character's damage power with other weapons that are not chopping or bashing is decreased by -10.  N/A self permanent 100  N/A 50

1

Trained Strike

This attack does +8 points of damage in gives a +5 to Critical Hit%.

5 EP; 1 attack

1 hex forward affecting 1 target

instant

60

N/A

25
2 2-Handed Proficiency  This ability increases the total damage of your two-handed strike by x 1.25 N/A self permanent 100  Basic Weapons Proficiency  80

2

2-Hit Combo

Attack twice doing weapon damage + melee damage with each hit, critical damage is only for the last hit.

20 EP; 1 attack

weapon's range affecting 1 to 2 targets

instant

44

Trained Strike mastered and Weapon Mastery ability

100
2 Combat Endurance  This ability causes you to use only one half of the EP cost for all offensive skills and moves. This is a permanent effect.   N/A self permanent 100 You need to have at least one offensive skill mastered  100
2 Dual Wielding Axes  This ability allows you to dual wield small axes and hatches. When dual wielding you must spend 5 EP per attack, unless you have the Ambidexterous talent which negates the stat cost.  5 EP; Free Action  self instant 55  Either have mastered Trained Strike, have acquired The Barbarian, or have the Ambidexterous talent 90
2 Enforce  This ability allows you to spend SA to enforce your skills so that when using skills to attack a target, the target’s chance of evasion decreases. You can decrease the target’s Evade % by 1 point with every 2 SA spent with this skill.   2 SA per 1 point; 1 support per 10 points 1 target instant 65 You must have at least one offensive skill mastered 100
2 Hunting  With this ability you can increase your damage against a predetermined beast type by x 1.5. You must make it know to the GM the type of beast you are wishing to hunt when you use this skill, which are: insect, small mammal, large mammal, small reptile, large reptile, small fowl, large fowl, skeleton, spirit, zombie, vampire, dragon, a particular race, water creature, etc. Once you have determined what you are hunting, the effects of this ability will only work for that type of target. If you wish to hunt another type, you will have to use this ability again.   20 SA; Free Action  self 1d10 hours 55  You must have the Identify Animal skill   100

2

Momentum Swing

When you use this skill you hit the target with such force that it knocks the target back 1d6 spaces. The target is also dealt Melee Damage + Your Strength Score and you can make a strength check to knock down the target.

30 EP; 1 attack, 1 support

Weapon range affecting 1 target

instant

55

Trained Strike mastered

90
2 Mounted Warrior  With this ability you are able to use melee skills while on a mount  N/A self permanent 100  Horsemanship acquired 80
2 Novice Weapons Proficiency  This ability increases the damage that you can do with your weapon because you are now more proficient with that weapon. It does so by increasing the weapon's attack value by x 1.5. You also get +5 to Aim. These effects are permanent. You must choose a weapon type to be proficient in when acquiring the ability and must repurchase the ability per weapon type. The weapon types are: swords, scythes, knives & daggers, thrusting weapons, axes, bashing weapons, whips, bows & crossbows, guns, rune cannons, thrown weapons, and unarmed combat.   N/A self permanent 100  Basic Weapons Proficiency acquired  100
3 2-Handed Mastery  This ability allows you to apply your character's Aim stat as a penalty to the target's Evade chances when attacking with a two-handed weapon, by simply spending 10 SA with your attack. 10 SA; 1 support   self instant 100  2-Handed Proficiency acquired 140

3

Bash & Chop

This increases your damage by +40 and you have a Strength Check to daze the target for 1 round.

30 EP; 1 attack, 1 support

Weapon range affecting 1 target

instant

50

Momentum Swing mastered

 140

3

Double Chop

With this skill you will quickly chop the target twice, doing double Melee Power + double weapon damage. This is treated as a single attack for evasion and defense purposes. 

30 EP; 1 attack 1 support

Weapon range affecting 1 target

instant

50

2-Hit Combo mastered

150
3 Dual Mastery This ability increases your total damage by x 1.25 (x 1.5 if you have the Ambidexterous talent) when dual wielding.   N/A self permanent 100  Dual Wielding Axes mastered and Novice Weapons Proficiency acquired 150
3 Increased Offense  Using this ability increases your damage value of your attack by 5d12 worth of points. This is an instant effect ability that can be applied to any attack of offensive skill simply by spending 20 EP  20 EP; Free Action  self instant 50  Combat Endurance mastered 140
3 Skilled Weapons Proficiency  This ability increases the damage that you can do with your weapon because you are now more proficient with that weapon. It does so by increasing the weapon's attack value by x 1.75. You also get +10 to Aim, +5 to Melee, Throw, and Bow Power. These effects are permanent. You must choose a weapon type to be proficient in when acquiring the ability and must repurchase the ability per weapon type. The weapon types are: swords, scythes, knives & daggers, thrusting weapons, axes, bashing weapons, whips, bows & crossbows, guns, rune cannons, thrown weapons, and unarmed combat.   N/A self permanent 100 Novice Weapons Proficiency acquired  150

3

Wood Splitter

This attack doubles your Melee Power and increases the attack by 40. For use with a 2-handed axe.

30 EP; 1 attack, 1 support

Weapon range affecting 1 target

instant

50

Momentum Swing mastered and the 2-Handed Mastery ability acquired

150

4

3-Hit Combo

Attack three times doing weapon damage + melee damage with each hit, critical damage is only for the last hit.

40 EP; 1 attack

weapon's range affecting 1 to 3 targets

instant

45

Double Chop mastered

 200
4 Advanced Weapons Proficiency  This ability increases the damage that you can do with your weapon because you are now more proficient with that weapon. It does so by increasing the weapon's attack value by x 1.75. You also get +10 to Aim, +10 to Melee, Throw, and Bow Power and +5 to Critical Hit. These effects are permanent. You must choose a weapon type to be proficient in when acquiring the ability and must repurchase the ability per weapon type. The weapon types are: swords, scythes, knives & daggers, thrusting weapons, axes, bashing weapons, whips, bows & crossbows, guns, rune cannons, thrown weapons, and unarmed combat.   N/A self permanent 100 Skilled Weapons Proficiency acquired  200

4

Armor Splitter

This attack doubles your Melee Power and increases the attack by 55. Also the decrease to armor is doubled and 10% of the damage dealt automatically goes to HP. For use with a 2-handed axe.

40 EP; 1 attack 2 support

Weapon range affecting 1 target

instant

45

Wood Splitter mastered

200

4

Wedged Razor

With this skill you strike at a downward 40-degree angle, letting the weight of the axe head add to the momentum of the strike. This increases the damage done by 60.

40 EP; 1 attack 1 support

Weapon range affecting 1 target

instant

45

Bash & Chop mastered

200

5

Bone Splitter

This attack doubles your Melee Power and increases the attack by 70. Also the decrease to armor is doubled and 20% of the damage dealt automatically goes to HP.

50 EP; 2 attack 2 support

Weapon range affecting 1 target

instant

40

Either Armor Splitter or Wedged Razor mastered

250
5 Weapons Mastery  This ability increases the damage that you can do with your weapon because you are now more proficient with that weapon. It does so by increasing the weapon's attack value by x 2. You also get +10 to Aim, +10 to Melee, Throw, and Bow Power and +10 to Critical Hit. These effects are permanent. You must choose a weapon type to be proficient in when acquiring the ability and must repurchase the ability per weapon type. The weapon types are: swords, scythes, knives & daggers, thrusting weapons, axes, bashing weapons, whips, bows & crossbows, guns, rune cannons, thrown weapons, and unarmed combat.   N/A self permanent 100  Advanced Weapons Proficiency Acquired 250

5

Whirling Blades

When you use this skill you are attempting to rapidly attack an enemy target. Roll 2d4. The number shown on the dice indicated how many hits you make with your weapon. You do not add melee power to any of the attacks, and each attack has to be evaded or defended from separately.

50 EP; 1 attack 2 support

Weapon range affecting 1 target

instant

40

3-Hit Combo mastered

250

6

4-Hit Combo

Attack four times doing weapon damage + melee damage with each hit, critical damage is only for the last hit.

60 EP; 1 attack

weapon's range affecting 1 to 4 targets

instant

35

One of the following must be mastered: Whirlwind, Twin Moon Attack, Rapid Slash, Whirling Blades, Roundhouse Smash, or Deadly Baton

300

6

Mortal Blow

This powerful blow increases your damage by 90, and there is a 1&6 chance of the hit killing the target (decided by rolling a 6 on a 1d6).

60 EP; 2 attacks 2 support

Weapon range affecting 1 target

instant

35

Either Bone Splitter, Wrecking Ball, Deadly Baton or Shell Crusher mastered

300