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1. Thrusting Weapons Offensive Skills Progression Tree

Offensive Skills Thrusting Weapons v9a

2. Thrusting Weapons Offensive Skills

Tier

Skill

Effects

Stat and Action Cost

Range and Area

Duration

Success Rate

Prerequisites

Cost to Acquire
1 Basic Weapons Proficiency This ability increases the damage that you can do with your weapon because you are now more proficient with that weapon. It does so by increasing the weapon's attack value by x 1.25. These effects are permanent. You must choose a weapon type to be proficient in when acquiring the ability and must repurchase the ability per weapon type. The weapon types are: swords, scythes, knives & daggers, thrusting weapons, axes, bashing weapons, whips, bows & crossbows, guns, rune cannons, thrown weapons, and unarmed combat.   N/A self permanent 100 N/A 50
2 Empathic Combat  This ability allows for your emotions to fuel your melee damage. If you attack an enemy with a melee attack, including melee attack skills, and are filled with anger, and apply this ability to that melee attack, your character's Melee Power will be increased by + 10 for that attack. If your character has opposite feelings, such as happiness when melee attacking an enemy and this ability, the attack simply won't do any damage. You can call upon this instant effect ability at any time by spending 5 SA.  5 SA; Free Action  self instant 60  Your character must have the Empathy talent  25

1

Trained Strike

This attack does +8 points of damage in gives a +5 to Critical Hit%.

5 EP; 1 attack

1 hex forward affecting 1 target

instant

60

N/A

25
2 2-Handed Proficiency   This ability increases the total damage of your two-handed strike by x 1.25 N/A self permanent 100  Basic Weapons Proficiency 80

2

2-Hit Combo

Attack twice doing weapon damage + melee damage with each hit, critical damage is only for the last hit.

20 EP; 1 attack

weapon's range affecting 1 to 2 targets

instant

44

Trained Strike mastered Basic Weapons Proficiency

100

2

Basic Jump Attack

Only your opponents head armor can be used to protect against the damage.

15 EP, 1 attack, 1 support

Jump Range affecting 1 target

instant

44

Trained Strike mastered

100
2 Combat Endurance  This ability causes you to use only one half of the EP cost for all offensive skills and moves. This is a permanent effect.  N/A self permanent 100  You need to have at least one offensive skill mastered  100
2 Dual Wielding Sais  This ability allows you to dual wield sais. When dual wielding you must spend 5 EP per attack, unless you have the Ambidexterous talent which negates the stat cost. 5 EP; Free Action    self instant 55  Either have mastered Trained Strike, have acquired The Barbarian, or have the Ambidexterous talent 90
2 Enforce  This ability allows you to spend SA to enforce your skills so that when using skills to attack a target, the target’s chance of evasion decreases. You can decrease the target’s Evade % by 1 point with every 2 SA spent with this skill.   2 SA per 1 point; 1 support per 10 points 1 target instant 55 You must have at least one offensive skill mastered  100
2 Hunting  With this ability you can increase your damage against a predetermined beast type by x 1.5. You must make it know to the GM the type of beast you are wishing to hunt when you use this skill, which are: insect, small mammal, large mammal, small reptile, large reptile, small fowl, large fowl, skeleton, spirit, zombie, vampire, dragon, a particular race, water creature, etc. Once you have determined what you are hunting, the effects of this ability will only work for that type of target. If you wish to hunt another type, you will have to use this ability again.   20 SA; Free Action self 1d10 hours 55 You must have the Identify Animal skill    100
2 Mounted Warrior With this ability you are able to use melee skills while on a mount  N/A self permanent 100 Horsemanship acquired 80
2 Novice Weapons Proficiency  This ability increases the damage that you can do with your weapon because you are now more proficient with that weapon. It does so by increasing the weapon's attack value by x 1.5. You also get +5 to Aim. These effects are permanent. You must choose a weapon type to be proficient in when acquiring the ability and must repurchase the ability per weapon type. The weapon types are: swords, scythes, knives & daggers, thrusting weapons, axes, bashing weapons, whips, bows & crossbows, guns, rune cannons, thrown weapons, and unarmed combat.  N/A self permanent 100 Basic Weapons Proficiency 100

2

Thrusting Attack

This skill gives you an extra thrust past the armor of the target. With this skill you increase the 20% thrust rate by an extra 10% so that 30% of the damage dealt bypasses armor. This skill also increases the damage by +10.

15 EP, 1 attack 1 support

Weapon range affecting 1 target

instant

55

Trained Strike mastered

100
3 2-Handed Mastery This ability allows you to apply your character's Aim stat as a penalty to the target's Evade chances when attacking with a two-handed weapon, by simply spending 10 SA with your attack.   10 SA; 1 support   self instant 100   2-Handed Proficiency acquired 140
3 Dual Mastery  This ability increases your total damage by x 1.25 (x 1.5 if you have the Ambidexterous talent) when dual wielding.  N/A self permanent 100  Dual Wielding Axes mastered and Novice Weapons Proficiency acquired 150
3 Increased Offense  Using this ability increases your damage value of your attack by 5d12 worth of points. This is an instant effect ability that can be applied to any attack of offensive skill simply by spending 20 EP  20 EP; Free Action   self instant 50 Combat Endurance 140

3

Lunging Attack

With this skill you rush the target, knocking the target back 1d6 spaces and knocking the target on the ground. The target must spend an entire movement getting back up. This attack also increases your damage by + 30 and increases the thrusting bonus by 10.

30 EP; 1 attack, 1 support

movement + weapon's range affecting 1 target

instant

50

Thrusting Attack mastered

150

3

Skilled Jump Attack

Using this skill allows you to use double your Jump Up and Jump Across ranges, so that you jump on your target with your weapon pointed downward as an attack. Only helmet armor applies. Your Melee Power is doubled for this attack and the damage is increased by 15.

35 EP; 2 attack, 2 support

Jump Range affecting 1 target

instant

50

Basic Jump Attack mastered

150
3 Skilled Weapons Proficiency  This ability increases the damage that you can do with your weapon because you are now more proficient with that weapon. It does so by increasing the weapon's attack value by x 1.75. You also get +10 to Aim, +5 to Melee, Throw, and Bow Power. These effects are permanent. You must choose a weapon type to be proficient in when acquiring the ability and must repurchase the ability per weapon type. The weapon types are: swords, scythes, knives & daggers, thrusting weapons, axes, bashing weapons, whips, bows & crossbows, guns, rune cannons, thrown weapons, and unarmed combat.  N/A self permanent 100 Novice Weapons Proficiency 150

3

Swing & Stab

With this skill you first swing at and bash the target and then stab into the target with a single attack. This increases your damage by +40. You have a Strength Check to daze the target for 1 round.

30 EP; 1 attack, 1 support

Weapon range affecting 1 target

instant

50

2-Hit Combo mastered

145

4

3-Hit Combo

Attack three times doing weapon damage + melee damage with each hit, critical damage is only for the last hit.

40 EP; 1 attack

weapon's range affecting 1 to 3 targets

instant

45

Swing & Stab mastered

200

4

Advanced Jump Attack

Using this skill allows you to use triple your jump up and jump across ranges so that you jump on your target with your weapon pointed downwards as an attack. Only helmet armor applies. Your Melee Power is doubled for this attack and the damage is increased by 30.

45 EP; 2 attack 2 support

Jump ranges affecting 1 target

instant

45

Skilled Jump Attack mastered

200
4 Advanced Weapons Proficiency  This ability increases the damage that you can do with your weapon because you are now more proficient with that weapon. It does so by increasing the weapon's attack value by x 1.75. You also get +10 to Aim, +10 to Melee, Throw, and Bow Power and +5 to Critical Hit. These effects are permanent. You must choose a weapon type to be proficient in when acquiring the ability and must repurchase the ability per weapon type. The weapon types are: swords, scythes, knives & daggers, thrusting weapons, axes, bashing weapons, whips, bows & crossbows, guns, rune cannons, thrown weapons, and unarmed combat.  N/A self permanent 100 Skilled Weapons Proficiency 200

4

Impale

With this attack you forcefully thrust your spear into the enemy's torso. Your damage is increased by 40. Only torso armor applies, and 30% of the damage goes directly to HP.

45 EP; 1 attack 2 support

Weapon range affecting 1 target

instant

45

Lunging Attack mastered

200

5

Deadly Baton

(Restricted to Staffs, Rods, and long Thrusting Weapons)

When you use this skill, you twirl your staff or rod like a deadly baton, striking at the target with each hit. The total damage dealt is your melee power doubled + weapon damage + 65. Strength check to knock out the target for 1 round.

55 EP; 2 attack 2 support

Weapon range affecting 1 target

instant

40

Either Dizzy Batter or 3-Hit Combo mastered

240

5

Leap Attack

Using this skill allows you to use four times your jump up and jump across ranges so that you jump on your target with your weapon pointed downwards as an attack. Only helmet armor applies. Your Melee Power is doubled for this attack and the damage is increased by 60.

55 EP; 2 attack 3 support

Jump ranges affecting 1 target

instant

40

Advanced Jump Attack mastered

250

5

Skewer

With this attack you run at the target and forcefully thrust your spear into the enemy's torso. Your damage is increased by 65. Only torso armor applies, and 35% of the damage goes directly to HP. If the target is killed by this attack, the spear goes completely through the target and can strike any target directly behind it causing normal damage.

50 EP; 2 attack 2 support

Weapon range affecting 1 target

instant

40

Impale mastered

250
5 Weapons Mastery  This ability increases the damage that you can do with your weapon because you are now more proficient with that weapon. It does so by increasing the weapon's attack value by x 2. You also get +10 to Aim, +10 to Melee, Throw, and Bow Power and +10 to Critical Hit. These effects are permanent. You must choose a weapon type to be proficient in when acquiring the ability and must repurchase the ability per weapon type. The weapon types are: swords, scythes, knives & daggers, thrusting weapons, axes, bashing weapons, whips, bows & crossbows, guns, rune cannons, thrown weapons, and unarmed combat.  N/A self permanent 100 Advanced Weapons Proficiency 250

6

4-Hit Combo

Attack four times doing weapon damage + melee damage with each hit, critical damage is only for the last hit.

60 EP; 2 attack 1 support

weapon's range affecting 1 to 4 targets

instant

35

One of the following must be mastered: Whirlwind, Twin Moon Attack, Rapid Slash, Whirling Blades, Roundhouse Smash, or Deadly Baton

300

6

Slayer

This powerful blow increases your damage by 90, and 50% of the damage dealt bypasses armor completely.

60 EP; 2 attacks 1 support

Weapon range affecting 1 target

instant

35

Skewer mastered

300