Star InactiveStar InactiveStar InactiveStar InactiveStar Inactive
 
extra_toc

1. Whips Offensive Skills Progression Tree

Offensive Skills Whips v9

2. Whips Offensive Skills

Tier

Skill

Effects

Stat and Action Cost

Range and Area

Duration

Success Rate

Prerequisites

Cost to Acquire
1 Basic Weapons Proficiency  This ability increases the damage that you can do with your weapon because you are now more proficient with that weapon. It does so by increasing the weapon's attack value by x 1.25. These effects are permanent. You must choose a weapon type to be proficient in when acquiring the ability and must repurchase the ability per weapon type. The weapon types are: swords, scythes, knives & daggers, thrusting weapons, axes, bashing weapons, whips, bows & crossbows, guns, rune cannons, thrown weapons, and unarmed combat.  N/A self permanent 100 N/A 50
2 Empathic Combat  This ability allows for your emotions to fuel your melee damage. If you attack an enemy with a melee attack, including melee attack skills, and are filled with anger, and apply this ability to that melee attack, your character's Melee Power will be increased by + 10 for that attack. If your character has opposite feelings, such as happiness when melee attacking an enemy and this ability, the attack simply won't do any damage. You can call upon this instant effect ability at any time by spending 5 SA. 5 SA; Free Action    self instant 60 Your character must have the Empathy talent  25

1

Trained Strike

This attack does +8 points of damage in gives a +5 to Critical Hit%.

5 EP; 1 attack

1 hex forward affecting 1 target

instant

60

N/A

25

2

2-Hit Combo

Attack twice doing weapon damage + melee damage with each hit, critical damage is only for the last hit.

20 EP; 1 attack

weapon's range affecting 1 to 2 targets

instant

55

Trained Strike mastered and Weapon Mastery ability

100
2 Combat Endurance  This ability causes you to use only one half of the EP cost for all offensive skills and moves. This is a permanent effect.  N/A self permanent 100  You need to have at least one offensive skill mastered 100
2 Dual Wielding Whips   This ability allows you to dual wield whips. When dual wielding you must spend 5 EP per attack, unless you have the Ambidexterous talent which negates the stat cost. 5 EP; Free Action self instant 55  Either have Trained Strike mastered or have the Ambidexterous talent  90
2 Enforce  This ability allows you to spend SA to enforce your skills so that when using skills to attack a target, the target’s chance of evasion decreases. You can decrease the target’s Evade % by 1 point with every 2 SA spent with this skill.   2 SA per 1 point; 1 support per 10 points 1 target instant 55 You must have at least one offensive skill mastered  100
2 Hunting  With this ability you can increase your damage against a predetermined beast type by x 1.5. You must make it know to the GM the type of beast you are wishing to hunt when you use this skill, which are: insect, small mammal, large mammal, small reptile, large reptile, small fowl, large fowl, skeleton, spirit, zombie, vampire, dragon, a particular race, water creature, etc. Once you have determined what you are hunting, the effects of this ability will only work for that type of target. If you wish to hunt another type, you will have to use this ability again.  20 SA; Free Action self 1d10 hours 55 You must have the Identify Animal skill    100
2 Lasso  This ability allows you to lasso a whip, rope, or chain around a target. This is an instant effect ability that can be used simply by spending 4 SA. This can be combined with any whip skill. 4 SA; Free Action 1 target instant 55  Basic Weapons Proficiency 75

2

Leg Trip

You target your opponents leg with your whip. This does 10 points of damage that only leg armor can protect against. Your opponent must use a movement action to stand back up.

20 EP; 1 attack 1 support

Weapon range affecting 1 target

instant

55

Trained Strike mastered

90
2 Novice Weapons Proficiency This ability increases the damage that you can do with your weapon because you are now more proficient with that weapon. It does so by increasing the weapon's attack value by x 1.5. You also get +5 to Aim. These effects are permanent. You must choose a weapon type to be proficient in when acquiring the ability and must repurchase the ability per weapon type. The weapon types are: swords, scythes, knives & daggers, thrusting weapons, axes, bashing weapons, whips, bows & crossbows, guns, rune cannons, thrown weapons, and unarmed combat.   N/A self permanent 100 Basic Weapons Proficiency 100
2 Rope Tricks  This is an ability that you can combine with your whip attack to increase its damage. This ability increases your whip's attack value by + 10 but cost 5 EP to use. This is an instant effect. This can be combined with any whip skill.  5 EP; Free Action self instant 55  Basic Weapons Proficiency 75

2

Slam

With this skill you slam your whip hard into the target, knocking the target off of their feet. The damage done with this skill is Melee Power + 15. You can make a strength check with a 5 point negative to knock the target out for 1 round.

25 EP; 1 attack 1 support

Weapon range affecting 1 target

instant

55

Trained Strike mastered

100

3

Choke Hold

With this skill you lasso your whip around an enemy's neck and tighten. If the neck is protected, simply do weapon damage + 30. If the neck is not protected do double weapon damage + 30.

30 EP; 1 attack, 1 support

Weapon range affecting 1 target

instant

50

Leg Trip or Slam mastered and Lasso ability acquired

150
3 Dual Mastery  This ability increases your total damage by x 1.25 (x 1.5 if you have the Ambidexterous talent) when dual wielding.  N/A self permanent 100  Dual Wielding Whips mastered and Novice Weapons Proficiency acquired  150
3 Increased Offense  Using this ability increases your damage value of your attack by 5d12 worth of points. This is an instant effect ability that can be applied to any attack of offensive skill simply by spending 20 EP 20 EP; Free Action self instant 50  Combat Endurance mastered  140
3 Skilled Weapons Proficiency This ability increases the damage that you can do with your weapon because you are now more proficient with that weapon. It does so by increasing the weapon's attack value by x 1.75. You also get +10 to Aim, +5 to Melee, Throw, and Bow Power. These effects are permanent. You must choose a weapon type to be proficient in when acquiring the ability and must repurchase the ability per weapon type. The weapon types are: swords, scythes, knives & daggers, thrusting weapons, axes, bashing weapons, whips, bows & crossbows, guns, rune cannons, thrown weapons, and unarmed combat.   N/A self permanent 100 Novice Weapons Proficiency 150

3

Twin Dragon

This is a skill that does Slam twice with one attack. The damage for each slam is increased by +10.

35 EP; 1 attack, 2 support

Weapon range affecting 1 target

instant

50

Slam mastered

150

4

3-Hit Combo

Attack three times doing weapon damage + melee damage with each hit, critical damage is only for the last hit.

40 EP; 1 attack 1 support

weapon's range affecting 1 to 3 targets

instant

45

Twin Dragon mastered

200
4 Advanced Weapons Proficiency  This ability increases the damage that you can do with your weapon because you are now more proficient with that weapon. It does so by increasing the weapon's attack value by x 1.75. You also get +10 to Aim, +10 to Melee, Throw, and Bow Power and +5 to Critical Hit. These effects are permanent. You must choose a weapon type to be proficient in when acquiring the ability and must repurchase the ability per weapon type. The weapon types are: swords, scythes, knives & daggers, thrusting weapons, axes, bashing weapons, whips, bows & crossbows, guns, rune cannons, thrown weapons, and unarmed combat.  N/A self permanent 100 Skilled Weapons Proficiency 200

4

Neck Breaker

With this skill you lasso the enemy's neck and preform a Trained Strike. The damage dealt is the damage of Trained Strike + 50. The target is also dazed for 1 round.

45 EP; 1 attack 2 support

Weapon range affecting 1 target

instant

45

Choke Hold mastered

190
5 Weapons Mastery This ability increases the damage that you can do with your weapon because you are now more proficient with that weapon. It does so by increasing the weapon's attack value by x 2. You also get +10 to Aim, +10 to Melee, Throw, and Bow Power and +10 to Critical Hit. These effects are permanent. You must choose a weapon type to be proficient in when acquiring the ability and must repurchase the ability per weapon type. The weapon types are: swords, scythes, knives & daggers, thrusting weapons, axes, bashing weapons, whips, bows & crossbows, guns, rune cannons, thrown weapons, and unarmed combat.   N/A self permanent 100 Advanced Weapons Proficiency 250

5

Whirlwind

When you use this skill you are attempting to rapidly attack an enemy target. Roll 2d4. The number shown on the dice indicated how many hits you make with your weapon. You do not add melee power to any of the attacks, and each attack has to be evaded or defended from separately. 

50 EP; 1 attack 2 support

Weapon range affecting 1 target

instant

40

3- Hit Combo mastered

250

5

Wrecking Ball

The damage to the initial enemy is increased by 45 with an extra Melee Power damage done to the lassoed enemy per enemy hit. The enemies hit with the lassoed enemy are dealt your Melee Power + Whip attack value + the lassoed enemy's strength damage.

50 EP; 2 attacks 2 support

weapon's range around user

instant

40

Neck Breaker mastered and Lifting ability acquired

250

6

4-Hit Combo

Attack four times doing weapon damage + melee damage with each hit, critical damage is only for the last hit.

60 EP; 2 attack 1 support

weapon's range affecting 1 to 4 targets

instant

35

One of the following must be mastered: Whirlwind, Twin Moon Attack, Rapid Slash, Whirling Blades, Roundhouse Smash, or Deadly Baton

300

6

Mortal Blow

This powerful blow increases your damage by 90, and there is a 1&6 chance of the hit killing the target (decided by rolling a 6 on a 1d6).

60 EP; 2 attacks 2 support

Weapon range affecting 1 target

instant

35

Either Bone Splitter, Wrecking Ball, Deadly Baton or Shell Crusher mastered

300