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1. Throwing Weapons Offensive Skills Progression Tree

Offensive Skills Throwing Weapons v9

 

2. Throwing Weapons Offensive Skills

Tier

Skill

Effects

Stat and Action Cost

Range and Area

Duration

Success Rate

Prerequisites

Cost to Acquire
1 Basic Weapons Proficiency  This ability increases the damage that you can do with your weapon because you are now more proficient with that weapon. It does so by increasing the weapon's attack value by x 1.25. These effects are permanent. You must choose a weapon type to be proficient in when acquiring the ability and must repurchase the ability per weapon type. The weapon types are: swords, scythes, knives & daggers, thrusting weapons, axes, bashing weapons, whips, bows & crossbows, guns, rune cannons, thrown weapons, and unarmed combat.  N/A self permanent 100 N/A 50
1 Empathic Combat  This ability allows for your emotions to fuel your melee damage. If you attack an enemy with a melee attack, including melee attack skills, and are filled with anger, and apply this ability to that melee attack, your character's Melee Power will be increased by + 10 for that attack. If your character has opposite feelings, such as happiness when melee attacking an enemy and this ability, the attack simply won't do any damage. You can call upon this instant effect ability at any time by spending 5 SA. 5 SA; Free Action self instant 60 Your character must have the Empathy talent  25

1

Trained Throw

With this skill you preform a trained attack at an enemy with a weapon of your choice when thrown. This attack does +8 points of damage in gives a +5 to Aim %

5 EP; 1 attack

throw range affecting 1 target

instant

60

N/A

25
2 Combat Endurance  This ability causes you to use only one half of the EP cost for all offensive skills and moves. This is a permanent effect.  N/A self permanent 100  You need to have at least one offensive skill mastered 100
2 Dual Wielding Throwing Weapons  This ability allows you to dual throwing weapons, assuming your character can physically dual wield them. When dual wielding you must spend 5 EP per attack, unless you have the Ambidexterous talent which negates the stat cost.  5 EP; Free Action  self instant 55 You must either have mastered Trained Throw or have the Ambidexterous talent.   90
2 Enforce  This ability allows you to spend SA to enforce your skills so that when using skills to attack a target, the target’s chance of evasion decreases. You can decrease the target’s Evade % by 1 point with every 2 SA spent with this skill.   2 SA per 1 point; 1 support per 10 points 1 target instant 55  You must have at least one offensive skill mastered 100
2 Hunting   With this ability you can increase your damage against a predetermined beast type by x 1.5. You must make it know to the GM the type of beast you are wishing to hunt when you use this skill, which are: insect, small mammal, large mammal, small reptile, large reptile, small fowl, large fowl, skeleton, spirit, zombie, vampire, dragon, a particular race, water creature, etc. Once you have determined what you are hunting, the effects of this ability will only work for that type of target. If you wish to hunt another type, you will have to use this ability again. 20 SA; Free Action self 1d10 hours 55 Identify Animal 100
2 Increased Throw Range  This ability allows you to increase your character's Throw Range stat temporarily. For every 2 skill points or 1 SA you spend with this ability, you can increase your character's Throw Range stat by 1. The increased throw range lasts only for an instance.  2 skill points or 1 SA per 1 range; 1 support per 5 range self instant 55 Basic Weapons Proficiency 90
2 Novice Weapons Proficiency  This ability increases the damage that you can do with your weapon because you are now more proficient with that weapon. It does so by increasing the weapon's attack value by x 1.5. You also get +5 to Aim. These effects are permanent. You must choose a weapon type to be proficient in when acquiring the ability and must repurchase the ability per weapon type. The weapon types are: swords, scythes, knives & daggers, thrusting weapons, axes, bashing weapons, whips, bows & crossbows, guns, rune cannons, thrown weapons, and unarmed combat.  N/A self permanent 100 Basic Weapons Proficiency 100

2

Precise Throw

This skill causes your attack to ignore 1/2 of the target's armor so that 1/2 of your damage immediately goes to the target's HP.

25 SA; 1 attack 1 support

throw range affecting 1 target

instant

55

Trained Shot mastered and Weapons Mastery- Thrown Weapons ability acquired

100
2 Weapon Toss  This ability increases the damage done when tossing your weapon at an enemy target. It does so by applying instant critical hit damage to your total damage. You can still get a second critical hit. It cost 10 EP to use this ability. You can apply this skill with another skill. 10 EP; 1 support  1 target instant 55  Trained Throw mastered 80
3 Dual Mastery  This ability increases your total damage by x 1.25 (x 1.5 if you have the Ambidexterous talent) when dual wielding.   N/A self permanent 100  Dual Wielding Throwing Weapons mastered and Novice Weapons Proficiency acquired 150

3

Hit & Throw

With this skill you first hit the first target as a melee attack with the weapon, doing melee power + weapon damage + 40, and then throw your weapon at another target doing throw power + weapon damage + 40, with a single attack. These must be two separate targets.

35 EP, 1 attack 1 support

weapon's range for first target, throw range for second target

instant

50

Either Precise Throw mastered or Weapon Toss ability acquired

150
3 Increased Offense  Using this ability increases your damage value of your attack by 5d12 worth of points. This is an instant effect ability that can be applied to any attack of offensive skill simply by spending 20 EP 20 EP; Free Action self instant 50 Combat Endurance 140
3 Skilled Weapons Mastery  This ability increases the damage that you can do with your weapon because you are now more proficient with that weapon. It does so by increasing the weapon's attack value by x 1.75. You also get +10 to Aim, +5 to Melee, Throw, and Bow Power. These effects are permanent. You must choose a weapon type to be proficient in when acquiring the ability and must repurchase the ability per weapon type. The weapon types are: swords, scythes, knives & daggers, thrusting weapons, axes, bashing weapons, whips, bows & crossbows, guns, rune cannons, thrown weapons, and unarmed combat.  N/A self permanent 100 Novice Weapons Proficiency 150
4 Advanced Weapons Proficiency This ability increases the damage that you can do with your weapon because you are now more proficient with that weapon. It does so by increasing the weapon's attack value by x 1.75. You also get +10 to Aim, +10 to Melee, Throw, and Bow Power and +5 to Critical Hit. These effects are permanent. You must choose a weapon type to be proficient in when acquiring the ability and must repurchase the ability per weapon type. The weapon types are: swords, scythes, knives & daggers, thrusting weapons, axes, bashing weapons, whips, bows & crossbows, guns, rune cannons, thrown weapons, and unarmed combat.   N/A self permanent 100 Skilled Weapons Proficiency 200

4

Blind Toss

This skill allows you to throw your weapon and hit your target without aiming. 

35 SA; 1 attack 2 support

throw range affecting 1 target

instant

45

Hit & Throw mastered

200

5

Rapid Toss

With this skill you roll 3d4, The number rolled is how many throw attacks you get to make at a single target as 1 attack. The target will have to evade or defend against each separate thrown attack, and you must have enough weapons to throw for this skill to work.

45 EP; 1 attack 2 support

throw range affecting 1 target

instant

40

Blind Toss mastered

250
5 Weapons Mastery  This ability increases the damage that you can do with your weapon because you are now more proficient with that weapon. It does so by increasing the weapon's attack value by x 2. You also get +10 to Aim, +10 to Melee, Throw, and Bow Power and +10 to Critical Hit. These effects are permanent. You must choose a weapon type to be proficient in when acquiring the ability and must repurchase the ability per weapon type. The weapon types are: swords, scythes, knives & daggers, thrusting weapons, axes, bashing weapons, whips, bows & crossbows, guns, rune cannons, thrown weapons, and unarmed combat.  N/A self permanent 100 Advanced Weapons Proficiency 250

6

Toss Storm

With this skill you toss like mad. Roll 4d6, the number rolled indicating how many weapons you toss at any targets you choose. You can toss all weapons at one target, one at each different target, or whatever you desire. Each attack is treated as a separate attack to defend from or evade. Each attack is increased by 35. You must have enough weapons to throw for this skill to work.

60 EP & 20 SA; 1 attack 2 support

throw range at as many targets desired

instant

35

Rapid Toss mastered

300