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1. Character Skills Progression Tree

Character Skills Progresson v9b

2. Character Skills

Tier

Skill

Effects

Stat and Action Cost

Range and Area

Duration

Success Rate

Max

Prerequisites

Cost to Acquire
1 Animal Talk  This ability allows you to communicate with animals. Simply spend 1 SA for each minute/round of communication with the animal.  1 SA; 1 support target in hearing range instant 60 / 85 N/A 25

1

Glamour

This skill produces a certain glow about you, which increases your Influence by +10.

5 SA; 1 support

self

1d6 hours

60 / 85

N/A

25

1

Haggle

This skill allows you to negotiate for 20% off of the asking price for an item or service if you are the customer. If you are trying to sell the item or service, you can use this skill to negotiate for a 15% increase of the asking price. The GM will determine whether you can haggle each item or the entire purchase total.

5 SA; Free Action

1 item or service

instant

60 / 85

N/A

25
1 Horsemanship  This ability allows you to ride and control a horse or other mounted beast.  N/A self permanent 100 N/A 25

1

Intimidation

This skill causes you to look more intimidating or important. It does so by temporarily increasing your Will by 5, which affects all Will based stats, and your Influence by an extra 5.

5 SA; 1 support

self

instant

60 / 85

N/A

30
1 Poker Face  This ability increases your luck by + 10 when you are bluffing to aid in fooling the other person. This is a permanent effect ability. N/A self permanent 100 N/A 25
1 Trade  This ability allows you to trade one item for another item of equal value. N/A 1 item instant 100 N/A 25

2

Calming Aura

This skill produces a calming aura around your character. This aura causes all within its area of effect, including yourself, to be immune to fear and berserk status effects for as long as they are in the area of effect.

20 SA; 1 support

a 3x3 hex area around the user

1d4 rounds

55 / 80

Glamour mastered

80
2 Creature Lore  This represents careful study on your part, concerning the creature at hand. How they eat, and hunt, and how they go about their daily lives, this even includes their biology.  You gain + 5 damage bonus and a 5% bonus to perception and evasion vs. your studied creature. 20 SA; 1 support 1 target in sight duration of battle 55 / 80 Animal Talk mastered, Identify Animal acquired 100
2 Detect Lies  This ability allows you to determine if someone is lying by increasing your Perceive by +20 at a cost of 15 SA.  15 SA; Free Action 1 target communicating with you instant 55 / 80  Poker Face and Lip Reading 100
2 Disregard Tax  This ability can be used with Haggle to take off another 10% from the item's cost. It increases the stat cost of Haggle by 5 SA.  N/A self instant 100  Haggle and Appraisal mastered 100

2

Fear

This skill allows you to inflict fear in the target that you attack. Fear causes the affected target to try to escape you at all costs, unwilling and unable to attack you. To avoid being stricken with fear, the  target may make a Will check which you can counter if you make a successful Will check as well.

15 SA; 1 support

affects 1 target that can see you

1d4 rounds

55 / 80

Intimidation mastered

100
2 Forgery  This ability increases your Luck by + 20, giving you better odds at copying any written work and passing it off as the original. It cost 10 SA to use this ability.  10 SA; Free Action self instant 55 / 80  Poker Face 80

2

Mark Up Value

This skill can be used to artificially increase the initial sell value of an item by 3d10 % at the time of sale.

15 SA; Free Action

1 item

instant

55 / 80

Haggle and Appraisal mastered

100
2 Point Market

This skill allows you to buy and sell points at point markets in towns. You can also use this skill to buy or sell points to other players if their character also has this skill. The cost for points are as follows:

Stat Points: buy at 1 for 100 shillings, sell 1 for 50 shillings

Skill Points: buy at 1 for 50 shillings, sell 1 for 25 shillings

Haggle can be used with this skill.

N/A; Free Action - can't be used in battles self and 1 person instant 100 Haggle mastered 100
2 Racial Lore  This represents careful study on your part, concerning the creature at hand. Their language and culture and how they go about their daily lives, this even includes their biology.  You gain + 5 damage bonus and a 5% bonus to perception and evasion vs. your studied racial type.  20SA; 1 support 1 target in sight duration of battle 55 / 80  Translate mastered 100

2

Resell for Cost

This skill allows you to resell an item for its original, listed purchase price.

15 SA; Free Action

1 item

instant

55 / 80

Haggle and Appraisal mastered

100

2

Seduction

This skill allows you to seduce one target that can see you to want to defend you for the duration of the skill. To avoid being seduced, the  target may make a Will check which you can counter if you make a successful Will check as well.

20 SA; 2 support

affects 1 target that can see you

1d6 rounds

55 / 80

Intimidation mastered

100

2

Spiritual Glow

This skill envelopes you in a spiritual glow that makes you more trusting. This skill grants you +10 to Influence and a -5 Will penalty to the target you are trying to influence.

20 SA; 1 support

self and target you are influencing

instant

55 / 80

Glamour mastered

80

2

Swindle

This skill doubles your Luck when trying to make a Luck check to fool or trick someone.

20 SA; 1 support

self

instant

55 / 80

Poker Face

100
2 Tame Insect  This ability allows you to tame an insect type beast so that the beast will fight for you for the remainder of the battle. To keep the tamed beast, you must use the Creature Bond ability. This ability costs 15 SA and 1 support and must be within 1 hex of the creature you wish to tame. 15 SA; 1 support 1 target within 1 hex duration of battle 55 / 80  Animal Talk mastered, Identify Animal acquired  100
2 Tame Small Fowl  This ability allows you to tame a small fowl type beast so that the beast will fight for you for the remainder of the battle. To keep the tamed beast, you must use the Creature Bond ability. This ability costs 15 SA and 1 support and must be within 1 hex of the creature you wish to tame. 15 SA; 1 support 1 target within 1 hex duration of battle 55 / 80 Animal Talk mastered, Identify Animal acquired   100
2 Tame Small Mammal This ability allows you to tame a small mammal type beast so that the beast will fight for you for the remainder of the battle. To keep the tamed beast, you must use the  Creature Bond ability. This ability costs 15 SA and 1 support and must be within 1 hex of the creature you wish to tame.  15 SA; 1 support 1 target within 1 hex duration of battle 55 / 80  Animal Talk mastered, Identify Animal acquired  100
2 Tame Small Reptile  This ability allows you to tame a small reptile type beast so that the beast will fight for you for the remainder of the battle. To keep the tamed beast, you must use the  Creature Bond ability. This ability costs 15 SA and 1 support and must be within 1 hex of the creature you wish to tame. 15 SA; 1 support 1 target within 1 hex duration of battle 55 / 80 Animal Talk mastered, Identify Animal acquired   100

3

Aura of Lust

This skill produces an aura around your character. This aura causes all within its area of effect, including your friends, to be seduced and want to defend you for as long as they are in the area of effect. To avoid being seduced, the  target may make a Will check which you can counter if you make a successful Will check as well.

25 SA; 1 support

a 3x3 hex area around the user

1d4 rounds

50 / 75

Seduction mastered

150

3

Befuddle

This skill allows you to confuse your target that you have attacked. This causes the target to need to make a Mental Check with a -10 penalty to determine friend or foe for each character the target sees. On the first failed check, the target must attack the other as if the other is the target's enemy.

25 SA; 1 support

Weapon range affecting 1 target

1d4 rounds

50 / 75

Either Fear mastered or Detect Lies acquired

130

3

Conversion

This skill allows you to use SA to affect a target's moral points. Every 2 SA spent is either +1 or -1 to the target's moral points, your choice. This is a permanent change to the target's moral points. You must be next to the target to affect the target. The target can make a Will check with a 5 point penalty to resist conversion.

SA spent; 2 support

1 hex affecting 1 target

instant

50 / 75

Spiritual Glow mastered

140
3 Counterfeiting  This ability allows you to make replicas of real currency that are good enough to fool others into thinking that they are real.  It cost 20 SA to use this ability. Experienced targets with a good perception may notice the item is counterfeit with a Perception Check with a 15 point penalty.  20 SA; Free Action self instant 50 / 75  Forgery mastered 150
3 Creature Bond  This ability allows you to keep a tamed beast as an animal companion pet after battle, permanently. There is no limit to how many pets you can have, however you can only bring with you up to 2 at a time, the rest must be boarded. It cost 15 SA to use this ability and must be used at the end of the battle on the tamed beast that you want to keep. Bonded creatures are no longer treated as separate characters but as pets, please refer to the bestiary page for the creature you are bonding with.  15 SA; Free Action 1 tamed creature permanent 100 Either Tame Insect, Tame Small Fowl, Tame Small Mammal, or Tame Small Mammal acquired  150

3

Curse of Tongues

Using this skill will demoralize all enemies that are within the skill's area of effect. This halves their movement range and gives them a -10 penalty to any skill roll they make (+10 to their dice roll to use skill),  stat check, and even damage values.

30 SA; 2 support

a 3x3 hex area around the user

1d6 rounds

50 / 75

Fear mastered

150

3

Gift of Tongues

Using this skill will inspire all allies that are within the skill's area of effect. This grants them +1 action of their choice and gives them a +10 bonus to any skill roll they make (-10 to their dice roll to use skill),  stat check, and even damage values.

30 SA; 2 support

a 3x3 hex area around the user

1d6 rounds

50 / 75

Spiritual Glow mastered

150

3

Increase Resell Value

Using this skill increases the resell value of an item to 30% more than its original purchase price.

25 SA; Free Action

1 item

instant

50 / 75

Either Resell for Cost or Mark Up Value mastered

150

3

Sell Damaged Item

This skill allows you to sell a damaged item as if it was not damaged.

25 SA; Free Action

1 item

instant

50 / 75

Swindle and Resell for Cost

150
3 Tame Large Fowl  This ability allows you to tame a large fowl type beast so that the beast will fight for you for the remainder of the battle. To keep the tamed beast, you must use the  Creature Bond ability. This ability costs 25 SA and 1 support and must be within 1 hex of the creature you wish to tame.  25 SA; 1 support 1 target within 1 hex duration of battle 50 / 75  Tame Small Fowl mastered 150
3 Tame Large Mammal   This ability allows you to tame a large mammal type beast so that the beast will fight for you for the remainder of the battle. To keep the tamed beast, you must use the  Creature Bond ability. This ability costs 25 SA and 1 support and must be within 1 hex of the creature you wish to tame. 25 SA; 1 support 1 target within 1 hex duration of battle 50 / 75 Tame Small Mammal mastered 150
3 Tame Large Reptile   This ability allows you to tame a large reptile type beast so that the beast will fight for you for the remainder of the battle. To keep the tamed beast, you must use the  Creature Bond ability. This ability costs 25 SA and 1 support and must be within 1 hex of the creature you wish to tame.  25 SA; 1 support 1 target within 1 hex duration of battle 50 / 75 Tame Small Reptile mastered 150

3

Wholesale

This skill allows you to pay only half of an item's purchase price to purchase said item. This can be used with Disregard Tax but not with Haggle.

25 SA; Free Action

1 item

instant

50 / 75

Disregard Tax  acquired

150
4 Avian Kinship  This ability allows you to develop a kinship with all avian, or fowl, creatures. Avian creatures will not attack you nor will resist being tamed by you (no need to make an influence check with Tame Fowl), and will communicate with you freely. This is a permanent effect. N/A self permanent 100  Tame Large Fowl mastered 200

4

Closeout

This skill allows you to pay only 25% of an item's purchase price to purchase said item. This can be used with Disregard Tax but not with Haggle.

40 SA; Free Action

1 item

instant

45 / 70

Wholesale mastered

200
4 Dragon Lore  This ability gifts you with the ability to understand dragons. When you acquire this ability you will have a basic understanding of dragons and will be able to know more about the dragon you are encountering. This can prove useful in dealing with the dragon in ways that do not end in bloodshed. If you have this ability with Linguistics, you can learn to understand and speak dragon. This is a permanent effect ability. N/A self permanent 100  Tame Large Reptile mastered 200

4

Expert Resell

This skill allows you to resell an item for 50% over its original purchase price.

35 SA; Free Action

1 item

instant

45 / 70

Increase Resell Value mastered

200

4

False Love

This skill causes the target you attack to be head over heels for you. The affected target will defend you, counter attack for you, heal you, and even die for you, for as long as the effects last.

40 SA; 2 support

Weapon range affecting 1 target

1d4 rounds

45 / 70

Aura of Lust mastered

200

4

Negative Energy

This skill produces an aura around your character. The aura causes all enemies who enter it to need to make a Will check with a 10 point penalty against fear, confusion, and berserk for as long as they are in the aura + 2 rounds (3 separate will checks).

40 SA; 3 supports

a 3x3 hex area around the user

2d4 rounds

45 / 70

Curse of Tongues mastered

200
4 Pet Sacrifice  You use this skill when your character dies. Instead of you dying, your animal companion will die in your place. 40 SA; 1 support self and pet instant 100  Creature Bond acquired 200

4

Positive Energy

This skill produces an aura around your character. The aura grants all allies who enter it a +20 bonus to any skill roll they make (-20 to their dice roll to use skill),  stat check, and even damage values  (including each dice roll if any for damage) for as long as they are in the area + 1 round.

40 SA; 3 supports

a 3x3 hex area around the user

2d4 rounds

45 / 70

Gift of Tongues mastered

200

4

Rip Off

This skill allows you to sell an item (not resell) for double what it is worth. You cannot use this skill to resell an item that you have purchased but you can use it to sell any item you have made or found.

45 SA; Free Action

1 item

instant

45 / 70

Either Befuddle or Sell Damaged Item mastered

200

4

Unfair Trade

This skill allows you to trade an item for an item that is worth up to double the other item's value.

40 SA; Free Action

1 item

instant

45 / 70

Sell Damaged Item  and Trade mastered

200

5

Avian Call

With this skill you call out for aide. If you are in an area of the world that a great eagle resides, one will come to your aide and will assist you and even allow you to ride it for the duration of the skill. If there is no great eagle in the area, 2d20 hawks will quickly descend upon the battlefield if you are in battle, attacking the enemies for 1d12 x number of hawks worth of damage. If you are not in a battle but are in the world; those same hawks will drop food and random loot (determined by Luck Check and GM discretion) at your feet.

50 SA; 3 support

entire battlefield or local area

instant

40 / 65

Avian Kinship acquired

250

5

Dragon's Bond

This skill allows you to form a permanent bond with dragons. Each time you use this on a dragon, their bond with you increases by 10%, unless of course you do something to piss the dragon off. You would need to use this skill at least ten times to form a lasting bond with the dragon. Once that bond is formed, anytime you are in the region of the world that the dragon resides (within 20 world blocks), and call for the dragon's aide, the dragon will come and help you. During the time the dragon is with you it will help you fight, but is not yours to control, will help you in other ways determined by the GM, and may even allow you to ride it.

50 SA; 2 support

must be in same room with dragon, and dragon must see you to make the bond; must be within 20 world blocks of bonded dragon for aide

instant to make bond; bonded dragon stays with you for 1d10 hours

40 / 65

Dragon Lore ability acquired

250

5

Masterful Resell

Using this skill allows you to resell an item for 2.5 times its original purchase price.

55 SA; Free Action

1 item

instant

40 / 65

Either Unfair Trade or Expert Resell mastered

250

5

Misreading the Scriptures

This skill causes any target caught within the area of effect to need to make a Will check versus control, with a 15 point penalty. If the target fails, you will control that target for as long as the target is in the area of effect. The target will not be able to make any more will checks after failing.

50 SA; 3 support

a 3x3 hex area around the user

2d4 rounds

40 / 65

Negative Energy mastered

250

5

Reading the Scriptures

This skill grants anyone within its area of effect immunity to possession, control, beserk, and fear for as long as they are in the area of effect + 1 rounds.

50 SA; 3 support

a 3x3 hex area around the user

2d4 rounds

40 / 65

Positive Energy mastered

250

6

Nature's Avatar

Using this skill makes you one with nature. Natural creatures will not fight you and will aide you in battle, with the type of natural creatures being there depending upon the area you are in. Natural creatures are anything not listed as xenic, undead, spirit, summon, or dragon. Furthermore, you will instantly understand their language and be able to communicate with them, be able to do things like harvest half of the valuable blooms from otherwise dangerous plants, and be provided safety and aide from the creatures of the wild.

60 SA; Free Action - can't be used in battle

self

1d10 hours

35 / 60

Avian Call and Dragon's Bond acquired

300

6

Prayer

The effects of this skill depend largely upon your character's moral points.
Positive Moral Points: all allies are restored for 1/2 your Mental Rate of their current HP, SA, and EP.

Negative Moral Points: all enemies are drained 1d% (per target) of their current HP, SA, and EP which is dispersed evenly to you and your allies.

60 SA; 4 supports

entire battlefield

instant

35 / 60

Either Reading the Scriptures or Misreading the Scriptures mastered

300
6 Store Master  With this ability you can own a store and generate profits from the store. First you must purchase and set up a store, and then every game session you will gain instantly your Luck score x 500 in shillings. This is a permanent effect ability. N/A self permanent 100  Masterful Resell mastered 275