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1. Combat Support Skills Progression Tree

Support Skills Progresson Combat v9b

2. Combat Support Skills

Tier

Skill

Effects

Stat and Action Cost

Range and Area

Duration

Success Rate

Max

Prerequisites

Cost to Acquire
1 Chi Focus  This ability is a prerequsite for using your inner power, known as Chi. This ability allows you to either increase your Melee Power by + 5 for a single attack or give you a Block of 5 for a single defense. It costs 10 EP each time you wish to use this ability. 10 EP; 1 support  self instant 60 / 85  N/A 30
1 Damage Store  This ability allows you to store your absorbed physical damage so that you can release it later with the Damage Redirect skill. Using this ability to store absorbed damage costs 25% of the stored damage to EP per round. 25% of stored damage to EP per round self until stored damage is released 100  N/A 25

1

First Aid

With this skill you can restore a small amount of HP to a target and bind their wounds. This skill allows you to restore 2d10 HP and restore minor wounds, burns, and frost bite status effects.

10 SA; 1 support

1 hex affecting 1 target

instant

60 / 85

N/A

25

1

Hide

This skill allows you to hide, decreasing the enemy's Perception % by – 10 when trying to find you.

2 SA; 1 support

self

1 round

60 / 85

N/A

 50
1 Identify Animal  This ability allows you to accurately identify the animal you are facing, understanding what it is and what its base stats are. You simply spend 5 SA each time you wish to use this ability.  5 SA; 1 support 1 target within 5 hex instant 60 / 85  N/A 50
1 Invoked Spirit  This ability allows your character to use his or her moral points for added advantages against the opposite alignment. By using this skill, you take your character's moral points as a percentage and use that percentage to increase your total damage to a target of the opposite alignment. This does not get rid of your moral points and only works against the opposite alignment. Using this ability costs 5 SA.  5 SA; 1 support self instant 100  N/A 50

1

Relaxing Tones

Singing this soothing melody restores EP to all targets within the skill's area of effect, friend or foe. This skill restores 2d10 EP to all targets, including yourself.

10 SA; 1 support

a 3x3 hex area around the user

instant

60 / 85

N/A

50
1 Sense Alignment  With this ability you can spend 10 SA and know what the moral alignment of whoever you are facing is. 10 SA; Free Action 1 target within 6 hex or 18 feet instant 60 / 85  N/A 25
1 Skilled Concentration This skill grants you a bonus of 10 to your concentration stat. N/A self permanent 100  N/A 50
1 Spirit Sight  This ability allows you to see spirits. This skill won’t show you all of the spirit world, or even all spirits. What it does is shows you spirits who are still strongly tied to this world. It costs 20 SA anytime you want to see spirits and you can see them for an hour with each use.  20 SA; Free Action self 1 hour 100  N/A 50

2

Advanced First Aid

With this skill you can restore a moderate amount of HP to a target and bind their wounds. This skill allows you to restore 3d12 HP and restore minor wounds, major wounds, impalement, broken bones, burns, and frost bite status effects.

15 SA; 2 support

1 hex affecting 1 target

instant

55 / 80

First Aid mastered

80

2

Chi Perception

This skill grants you a temporary and instant boots to Perception. It does this by allowing you to spend SA into your perception. 1 SA gives you a + 2 to Perception for that instance.

Spent SA; 1 support per 10 perception

self

instant

55 / 80

Chi Focus

100
2 Disassemble  This ability causes your attack to destroy an additional 10% of the total damage from the target's PR. This is a permanent effect ability N/A self permanent 100  Basic Crafting 100
2 Drain EP  This is an ability that causes your attacks to drain 10% of the total damage dealt from the target's EP. The drained EP is returned to you to restore your EP. The drain amount is 10% of the damage that the target actually loses from its HP. This is a permanent effect ability. N/A self permanent 100  Skilled Concentration and Chi Focus 100

2

Laying Hands

With this skill you are able to use your inner energy to either heal a target for 4d12 HP or cause the target 4d12 damage that is not protected against by armor.

20 SA; 1 support

touching range affecting 1 target

instant

55 / 80

First Aid mastered

100
2 Phantom Hunter You can use this ability with your character's melee attack against a spirit type target so that your damage against that target would be the same as it is against normal targets, not decreased. This is an instant effect ability that cost 5 SA with each use 5 SA; 1 support self instant 55 / 80  Spirit Sight and Hunting 100

2

Provoke

You use this skill to anger and tease any one target that you can see that can see you. That causes the target to change what it is doing to go after you for the target's next round. This is very useful if the target is after a friend and you want to draw the target away from your friend.

15 SA; 1 support

1 target in sight

1 round

55 / 80

Chi Focus

80
2 Religious Might  This ability allows you to apply double the amount of your moral points as added damage against a target that is of an opposite alignment.  15 SA; 1 support self instant 55 / 80  Invoked Spirit mastered 100
2 Restoring Tones  Singing this soothing melody restores SA to all targets within the skill's area of effect, friend or foe. This skill restores 2d10 SA to all targets, including yourself.  15 EP; 1 support  a 3x3 hex area around the user instant 55 / 80  Relaxing Tones mastered 100

2

Sense Emotion

This skill allows you to accurately sense the target's emotion so that you can better react to that target.

15 SA; Free Action

target you are conversing with

instant

55 / 80

Sense Alignment

80
2 Sleight of Hand  This ability allows you to move your hand faster than sight. This when used with an attack would decrease the enemy’s chance to evade or defend by 10 points. It cost 5 EP to use this ability.  5 EP; Free Action self instant 55 / 80  Hide mastered 100

2

Sneak

This skill allows you to move about while making it hard for the enemy to notice you. It does so by requiring any enemy to make a Perception check with a 5 point penalty to notice you.

20 SA; 1 support

self

instant

55 / 80

Hide mastered

100
2 Spiritual Communicate  With this you can communicate with spirits. But beware, not only can you communicate with the spirits that you can see with Spirit Sight, but also spirits that you cannot, both malevolent and divine. There is always the chance of possession when using this ability. It cost 2 SA per minute that you wish to communicate with spirits. 2 SA per minute; Free Action self instant 100  Spirit Sight 100

3

Battle Preparedness

This skill allows you to be ready for battle. With this skill you can choose to use 1 round worth of actions before the battle begins. You can only use those actions to prepare a spell or to benefit yourself and your allies.

25 SA; Free Action

self

instant

100

Sense Emotion mastered

150

3

Chi Aim

This skill grants you a temporary and instant boots to Aim. It does this by allowing you to spend SA into your aim. 1 SA gives you a + 2 to Aim for that instance.

SA Spent; 1 support

self

instant

50 / 75

Chi Perception mastered

130

3

Confessional Atonement

This skill will remove any poison or inflict poison which causes 2d8 HP damage per round until cured. Poison damage does not compound.

30 SA; 1 support

touching range affecting 1 target

instant

50 / 75

Laying Hands mastered

140
3 Drain SA  This is an ability that causes your attacks to drain 10% of the total damage dealt from the target's SA. The drained SA is returned to you to restore your SA. The drain amount is 10% of the damage that the target actually loses from its HP. This is a permanent effect ability. N/A self permanent 100  Drain EP 150

3

Enrage

This skill allows you to go into berserk for the rest of the round. While berserked your damage values are doubled but you cannot use any spells or potions, nor can you aid your friends.

25 SA; 1 support

self

1 round

50 / 75

Provoke mastered

140

3

Identify Weak Points

This skill allows you to identify a target's weak points. Once you use this skill, for a short while your attacks against that target will be increased by 50%.

30 SA; 1 support

1 target within line of sight

1d6 rounds

50 / 75

Disassemble

150

3

Lullaby

Singing this peaceful and slow song inflicts sleep on any target, friend or foe, that is within the skill's area of affect. You are immune.

25 SA; 2 support

a 3x3 hex area around the user

instant

50 / 75

Restoring Tones mastered

150
3 Mental Endurance This ability causes you to use only one half of the SA cost for all offensive skills and spells. This is a permanent effect. N/A self permanent 100 Combat Endurance 150
3 Power Augmentation  This ability allows you to spend skill points or stat points to increase the total power of a skill or spell. Using 1 stat point increases the damage value or healing value of the skill or spell by 5 points. Using 1 skill point increases the damage value or healing value of the skill or spell by 2 points. points spent; 1 support per 10 increase self instant 50 / 75 Reach Tier 2 in offensive skills 150

3

Purifying Tones

This peaceful song will remove any poisons from any target in the area of effect.

25 SA; 2 support

a 3x3 hex area around the user

instant

50 / 75

Restoring Tones mastered

135
3 Resuscitation This skill allows you to revive to 1 HP any target recently killed. This skill must be used before the target looses all mortality points. 30 SA; 2 support touching range affecting 1 target instant 50 / 75  Advanced First Aide mastered 150
3 Stealth  This ability allows you to combine Sneak with a basic attack, using only Sneaks move cost and giving you Sneak's effects. It also requires the target to make a perception check in order to defend or evade. You can use this instant effect ability by spending an extra 10 SA with your Sneak's stat cost. 10 SA + Sneak's Stat Cost; 1 support self instant 50 / 75  Sneak mastered 150

4

Attack of Opportunity

This skill allows you to make it your turn and act if an enemy target has ended its turn within your weapon's range. You can use this skill only if you haven't went yet.

35 SA; Free Action

self

instant

45 / 70

Battle Preparedness mastered

200

4

Binding of the Natural Spirits

This skill will either cause the target to have an immunity to plagues, poisons, and diseases for the remainder of the battle, or amplify any inflicting poison so that its effects are doubled.

40 SA; 2 support

5 hexes affecting 1 target

instant

45 / 70

Confessional Atonement mastered

200

4

Blood Lust

This skill allows you to grant one ally or enemy beserk so that their damage values are doubled but they can't use spells, potions, or aid their friends.

35 SA; 1 support

affects 1 target you can see

1d6 rounds

45 / 70

Enrage

200
4 Drain HP  This is an ability that causes your attacks to drain 10% of the total damage dealt from the target's HP. The drained HP is returned to you to restore your HP. The drain amount is 10% of the damage that the target actually loses from its HP. This is a permanent effect ability. N/A self permanent 100  Drain SA 200

4

Healing Tones

This peaceful song restores the HP of any target, friend or foe, in the area of effect by 3d20.

40 SA; 2 supports

a 3x3 hex area around the user

instant

45 / 70

Purifying Tones mastered

180

4

Inner Peace

This skill allows you to have the benefits of beserk with none of its negatives.

35 SA; 2 support

self

1d4 rounds

45 / 70

Enrage mastered

200

4

Shadow Sneak

This skill allows you to sneak in the shadows, avoiding enemy perception checks.

40 SA; 2 support

self

movement range

45 / 70

Stealth

200

5

Chi Foresight

This skill allows you to know an attack is coming so you can more easily evade it. It does this by allowing you to spend SA into your Evade. 2 SA gives you a + 1 to Evade for 1 hour.

45 SA; 2 support

self

instant

40 / 65

Inner Peace mastered

250

5

Potion Save

With this skill, if you have an HP restoring potion on you should you be killed you will instantly use that potion and have that amount of HP restored. Simply use this skill upon the killing hit, allowing you to drink the hp potion despite being dead and therefore out of actions. This skill's success rate is capped at 50.

45 SA; Free Action

self

instant

50, can't be increased

Attack of Opportunity

225

5

Yin & Yang

This skill allows you to always have a balance of your main vital stats - HP, EP, and SA. It does so by allowing you to spend skill points, with 2 skill points = 1 stat point, into a point pool. The skill will then take the point pool and divide the points evenly into your HP, SA, and EP. Once that is done, it will lower the highest stat and raise the lowest stat to match the middle stat. Whenever you lose HP, SA, or EP, the stats will readjust so that all three are the same.

Spent Skill Points; 1 support

self

duration of battle

40 / 65

Blood Lust and Inner Peace

250
6 Awakened This ability increases all of your main stats by +30, affecting all derived stats. This increase lasts only for 1d6 rounds and this ability can only be used once per battle. It costs 60 SA to use this ability. You CAN exceed 100 and your race maximums with this ability.  60 SA; 3 support self 1d6 rounds 35 / 60  Yin and Yang and Chi Foresight mastered 300