These are components that give a spell its damage power.
|Component||Description||Restrictions||SA Cost Change||Cost for Component|
|1 Flat Damage||Add 1 flat rate damage power to your spell.||N/A||+8 SA||50 skill points|
|1d4 Damage||Add 1d4 damage power to your spell.||N/A||+1 SA (first application is free)||10 skill points|
|1d6 Damage||Add 1d6 damage effect to your spell.||N/A||+2 SA||12 skill points|
|1d8 Damage||Add 1d8 damage power to your spell.||N/A||+3 SA||14 skill points|
|1d10 Damage||Add 1d10 damage power to your spell.||N/A||+4 SA||16 skill points|
|1d12 Damage||Add 1d12 damage power to your spell.||N/A||+5 SA||18 skill points|
|1d20 Damage||Add 1d20 damage power to your spell.||N/A||+6 SA||20 skill points|
|Magically Enhance Offense||This allows you to add your magic power to your physical attacks. You choose either Melee, Throw, or Bow Power. You can apply this component up to three times to cover all three offensive stats.||You need to apply a duration component with this component.||+5 SA||20 skill points|
|Damage Armor||Add 1 damage to the opponent's PR or MR. You choose which (PR or MR) with each application of this component.||N/A||+4 SA||15 skill points|
|Cause Weakness||This component allows you to make a spell that makes its target weak against a certain type of attack, causing the attack to double damage. You would need to apply this component for each type of attack. The default duration is 1 round but that can be changed by applying a duration component.
Here are the attack types to choose from with each application.
|Cannot apply permanent duration component.||+10 SA||50 skill points|
|Change Damage Type||Applying this component to your spell allows you to change the spell's damage power type. Damage type would be HP damage, SA damage, or EP damage. You can apply this component a total of 3 times to cover all damage types.||N/A||+5 SA||20 skill points|
|Damage Weapon||With this component you can make a spell that damages a weapon. The spell would damage the weapon's Durability (DP). The amount of DP damage is determined by the applied damage component.||N/A||+4 SA||15 skill points|
|Change Weapon Damage||
This component allows you to make a spell that changes the target's weapon damage. This allows you to make a weapon that does magic damage as well as a sword that does chopping or piercing damage. The different damage types allow you to apply the different attack bonuses for those weapon types, such as ignoring 20% of armor for piercing weapons. The damage types are as follows:
|You must apply a duration component with this component.||+6 SA||20 skill points|
|Pierce Armor||This allows a spell to ignore 20% of your targets PR or MR. You can apply this component up to five times, thus allowing a spell to be able to ignore up to 100% of the target's PR or MR.||N/A||+10 SA||25 skill points|
|Split Damage||This component would cause a spell to have its overall damage be divided among multiple hits. With each application of this component, you split the spell once, so that it affects another target. With each split, the total damage value of the spell is divided evenly. Range and damage are still determined by Base spell, and this component may be purchased multiple times to increase the overall number of hits. If multiple targets are in range you may designate which target gets hit by any number of hits up to the maximum by applying the 1 target component with each application of this component (each split).||N/A||+3 SA||10 skill points|