These are components that give a spell its healing power.
|Component||Description||Restrictions||SA Cost Change||Cost for Component|
|1 Flat Rate Healing||Add 1 flat rate point of healing power to your spell.||N/A||+10 SA||50 skill points|
|1d4 Healing||Add 1d4 healing power to your spell.||N/A||+1 SA (first application is free)||10 skill points|
|1d6 Healing||Add 1d6 healing power to your spell.||N/A||+2 SA||12 skill points|
|1d8 Healing||Add 1d8 healing power to your spell.||N/A||+3 SA||14 skill points|
|1d10 Healing||Add 1d10 healing power to your spell.||N/A||+4 SA||16 skill points|
|1d12 Healing||Add 1d12 healing power to your spell.||N/A||+5 SA||18 skill points|
|1d20 Healing||Add 1d20 healing power to your spell.||N/A||+6 SA||20 skill points|
|Heal Armor||This allows the spell to repair damage to armor, restoring it's protective qualities. You can add this component with a healing power component to make a spell that "heals" armor. Basically, you can make a spell that uses this component with a healing power component to heal armor. So if you add this with a 1d20 healing power component, for example, you would have a spell that heals 1d20 PR or MR. The specification for PR or MR would be up to the caster, not the spell creator.||N/A||+5 SA||25 skill points|
|Heal Object||This allows the spell to repair damage to any item or object that has DP. You can add this component with a healing power component to make a spell that "heals" objects. Basically, you can make a spell that uses this component with a healing power component to heal objects. So if you add this with a 1d20 healing power component, for example, you would have a spell that heals 1d20 DP.||N/A||+3 SA||20 skill points|
|Drain Effect||This component allows for your spell to drain a certain amount of HP, SA, or EP and restore the caster with that amount. The drain effect is determined by the damage component applied. The restore is set up for caster only however you can apply area of effect components with multi-target component to restore others. You can set up the drain to do 10% drain, increasing that by 10 with each application of this component.Also you can drain and restore more than one stat by applying this component once for each stat.||N/A||+4 SA||10 skill points|
|Heal Wounds||This component allows for a wound to be restored. With this component you can apply the body part targeting component and the component will heal the wound. If you want the spell to also restore lost HP, you would need to add a healing power component.
The basic use of this component is to restore wounds and thus remove wounds status effects. However, you can add the Resurrection component to allow the spell to mend broken bones and even regrow limbs
|N/A||+5 SA||10 skill points|