Tier Level: 
3
Spell Type: 
🔻 Debuff
Stat Cost: 
6 Soul
Spell Cast Speed: 
5
Range & Area: 
1 target
Duration: 
1d6 rounds
Cast Roll: 
Challenging Arcana
Effects: 

This spell is a part of the Dishevel spell chain and can be found in the Dishevel rune stone.

The friction the aeromancer left behind with Unsure Aim was never meant to stay that small. A thread that thin can only nudge - for real control, the aeromancer has to stop hiding the wind and start commanding it, coiling that same restless current tight enough to grip a weapon, an arrow, a bolt of spellfire, anything the target sends flying.

Whenever the target attempts to attack another target, they must roll a 1d8, with the number on the dice showing where the target actually hits:

  • Roll a 1: Space to the North
  • Roll a 2: Space to the North East
  • Roll a 3: Space to the East
  • Roll a 4: Space to the South East
  • Roll a 5: Space to the South
  • Roll a 6: Space to the South West
  • Roll a 7: Space to the West
  • Roll a 8: Space to the North West

There's no mistaking this for bad luck. The target feels it now - their own arm twisting a half-second too late, their own shot dragged sideways by a wind that answers to someone else. Where Unsure Aim worked so quietly no one thought to blame the air, Aiming Misdirection doesn't bother hiding anymore. By the time the target notices, the strike's already gone wide.

Rune Stone Effect: 

N/A

Requirements: 
Unsure Aim