This spell is a part of the Scorpion Jab spell chain and is found in the Scorpion Jab rune stone.
The dehydramancer reaches deep into the target's mind, flooding it with not a single twisted vision, but with the overwhelming fears of one who is lost in a vast desert. The Desert strips away all comfort and reason, leaving only panic. The target must make a Hard Mental Balance -2 check or become completely stunned, unable to act as the visions consume them. Each round the target is stunned they lose 1d8 Soul as their mental energy is devoured by the Desert's darkness. Even if the target succeeds their Mental Balance check they are still shaken, suffering a -2 penalty to all checks for the duration of the spell. The Desert's power is indifferent — if the caster rolls a natural 1 on the cast roll, they briefly glimpse the fears themselves and are shaken, suffering a -2 penalty to all checks for 1d4 rounds.
Weapon Effect: Arid Fears
Critical Hit shakes the target, giving them a -1 penalty to all checks for 1 round.
