This spell is a part of the Loss of Self spell chain and is found in the Loss of Self rune stone.
The necromancer casts this spell, calling upon the Serenity that dwells within their runic soul. Their purpose for casting this spell is to not only lower their abilities, but to give them a taste of the stages of grief that one feels with knowing that their death is soon to come. Enveloping themself within the power of Serenity, the necromancer wears about them an aura of acceptance. The aura pushes outward, affecting 2 spaces surrounding the necromancer at all times. Anyone who enters the aura will experience an acceptance of their oncoming death. At first they may seem empowered, all of their checks becoming Easy Checks, however they are unable to dispel or end the status effect they now have. They feel for the moment like a burden is lifted from them, acceptance feels good at first. But soon enough the reality hits and by the second round they are hit with a crippling depression. It starts with removing the bonus from the first round and increasing all of the check difficulties by one level. By the third round they must make Hard Mental Balance checks for every action and they are receiving a -1 penalty to all their checks, The -1 penalty increases by 1 for each additional round. This is the status known as Depression, a feeling that follows after acceptance. It will affect them for however long they are in the aura plus one extra round. The Serenity does not distinguish between friend or foe here, so this will affect anyone equally.Â
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