This spell is a part of the Dishevel spell chain and can be found in the Dishevel rune stone.
Vortex teaches an aeromancer that the friction between winds can be aimed - but aimed is not the same as obeyed, and Chaotic Winds is where that distinction finally becomes impossible to ignore. Where Vortex simply let the Tornado go and trusted it to scatter fairly, this spell asks something far more presumptuous: point it. Narrow it. Send the whole formless disaster down a single, deliberate line at one target instead of every direction at once. The Tornado, as it turns out, has opinions about that request.
The aeromancer draws the friction inward the same way they did for Vortex, but this time refuses to let it simply erupt - twisting it instead into a tight, cork-screwing shot of compressed air and hurling it at their chosen target with everything they can put behind it. The base damage rolled is 5d10. What actually lands, though, is not entirely up to the aeromancer. Something in the Tornado's nature resists being pointed anywhere in particular, and that resistance shows itself the instant the shot connects. Roll 1d3 immediately after: a 1 cuts the damage in half, a 2 lets it land exactly as rolled, and a 3 doubles it outright. The aeromancer who casts this spell learns to live with that uncertainty rather than fight it. The Tornado is a symbol of chaos and unpredictability. It was never going to promise a number, only a direction, and even that much cooperation feels like more than it usually gives.
Weapon Effect: Chaotic Winds
Roll a 1d3 with every hit:
- 1 decreases damage dealt by half
- 2 does nothing
- 3 doubles damage dealt.
